Ellipsoid-tree construction for solid objects

  • Authors:
  • Shengjun Liu;Charlie C. L. Wang;Kin-Chuen Hui;Xiaogang Jin;Hanli Zhao

  • Affiliations:
  • Zhejiang University;The Chinese University of Hong Kong;The Chinese University of Hong Kong;Zhejiang University;Zhejiang University

  • Venue:
  • Proceedings of the 2007 ACM symposium on Solid and physical modeling
  • Year:
  • 2007

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Abstract

As ellipsoids have been employed in the collision handling of many applications in physical simulation and robotics systems, we present a novel algorithm for generating a bounding volume hierarchy (BVH) from a given model with ellipsoids as primitives. Our algorithm approximates the given model by a hierarchical set of optimized bounding ellipsoids. The ellipsoid-tree is constructed by a top-down splitting. Starting from the root of hierarchy, the volume occupied by a given model is divided into k sub-volumes where each is approximated by a volume bounding ellipsoid. Recursively, each sub-volume is then subdivided into ellipsoids for the next level in the hierarchy. The k ellipsoids at each hierarchy level for a sub-volume bounding is generated by a bottom-up algorithm - simply, the sub-volume is initially approximated by m spheres (m » k), which will be iteratively merged into k volume bounding ellipsoids and globally optimized to minimize the approximation error. Benefited from the anisotropic shape of primitives, the ellipsoid-tree constructed in our approach gives tighter volume bound and higher shape fidelity than another widely used BVH, sphere-tree.