Approximating polyhedra with spheres for time-critical collision detection
ACM Transactions on Graphics (TOG)
Collision detection and tissue modeling in a VR-simulator for eye surgery
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Sphere-tree construction using dynamic medial axis approximation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Collision Detection for Interactive Graphics Applications
IEEE Transactions on Visualization and Computer Graphics
The NAVL Distributed Virtual Reality System
AMCP '98 Proceedings of the First International Conference on Advanced Multimedia Content Processing
Sensation preserving simplification for haptic rendering
ACM SIGGRAPH 2003 Papers
CLODs: dual hierarchies for multiresolution collision detection
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Adaptive medial-axis approximation for sphere-tree construction
ACM Transactions on Graphics (TOG)
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Sensation preserving simplification for haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Ellipsoid-tree construction for solid objects
Proceedings of the 2007 ACM symposium on Solid and physical modeling
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Hierarchical Approach for Fast and Efficient Collision Detection in Urban Simulation
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Subspace self-collision culling
ACM SIGGRAPH 2010 papers
Volume contact constraints at arbitrary resolution
ACM SIGGRAPH 2010 papers
Energy-based self-collision culling for arbitrary mesh deformations
ACM Transactions on Graphics (TOG) - SIGGRAPH 2012 Conference Proceedings
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