Curved surfaces and coherence for non-penetrating rigid body simulation
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Collision detection for interactive graphics applications
Collision detection for interactive graphics applications
V-Clip: fast and robust polyhedral collision detection
ACM Transactions on Graphics (TOG)
Spatialized normal come hierarchies
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
ACM Transactions on Graphics (TOG)
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
Sensation preserving simplification for haptic rendering
ACM SIGGRAPH 2003 Papers
CLODs: dual hierarchies for multiresolution collision detection
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
SWIFT: Accelerated Proximity Queries Using Multi-Level Voronoi Marching
SWIFT: Accelerated Proximity Queries Using Multi-Level Voronoi Marching
Efficient collision detection for animation and robotics
Efficient collision detection for animation and robotics
Impulse-based dynamic simulation of rigid body systems
Impulse-based dynamic simulation of rigid body systems
Time-critical collision detection using an average-case approach
Proceedings of the ACM symposium on Virtual reality software and technology
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In this paper we consider the novel idea of closest feature maps (CFMs) applied to refinable collision response in order to address the potential issues and problems associated with over approximation of contact information for time-critical collision detection schemes that utilise sphere-tree bounding volume hierarchies. Existing solutions to time-critical collision handling can at times suffer from over-approximation of required contacting data, which may lead to undesirable or implausible physical response. Our CFM solution essentially utilises information for contact data approximation based on the underlying geometry of the colliding objects rather than potentially problematic properties of the contacting bounding volumes. The merits of the scheme lie in its simplicity and effectiveness to handle refinable collision data in an efficient manner and could quite easily be extended to incorporate other types of bounding volume hierarchies for interruptible collision handling.