Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Collision detection for interactive graphics applications
Collision detection for interactive graphics applications
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Strategies for polyhedral surface decomposition: an experimental study
Computational Geometry: Theory and Applications
H-Walk: hierarchical distance computation for moving convex bodies
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Making graphics physically tangible
Communications of the ACM
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Fast and simple 2D geometric proximity queries using graphics hardware
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Six degree-of-freedom haptic display of polygonal models
Proceedings of the conference on Visualization '00
ACM Transactions on Graphics (TOG)
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Perceptually-Driven Simplification for Interactive Rendering
Proceedings of the 12th Eurographics Workshop on Rendering Techniques
Real-time Collision Detection for Virtual Surgery
CA '99 Proceedings of the Computer Animation
Six-Degree-of-Freedom Haptic Display Using Localized Contact Computations
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Level of Detail for 3D Graphics
Level of Detail for 3D Graphics
Continuously-adaptive haptic rendering
EG VE'00 Proceedings of the 6th Eurographics conference on Virtual Environments
CLODs: dual hierarchies for multiresolution collision detection
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Haptic interaction with fluid media
GI '04 Proceedings of the 2004 Graphics Interface Conference
A perceptually-inspired force model for haptic texture rendering
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Haptic Rendering: Introductory Concepts
IEEE Computer Graphics and Applications
Haptic Display of Interaction between Textured Models
VIS '04 Proceedings of the conference on Visualization '04
Multi-resolution haptic interaction of hybrid virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Sensation-Preserving Haptic Rendering
IEEE Computer Graphics and Applications
Quasi-Static Approximation for 6 Degrees-of-Freedom Haptic Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Constraint-Based Technique for Haptic Volume Exploration
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Six Degree-of-Freedom Haptic Rendering Using Spatialized Normal Cone Search
IEEE Transactions on Visualization and Computer Graphics
Velocity driven haptic rendering
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
A Network Architecture Supporting Consistent Rich Behavior in Collaborative Interactive Applications
IEEE Transactions on Visualization and Computer Graphics
Haptic discrimination of force direction and the influence of visual information
ACM Transactions on Applied Perception (TAP)
Body-based haptic interaction model for touch-enabled virtual environments
Presence: Teleoperators and Virtual Environments
A fluid resistance map method for real-time haptic interaction with fluids
Proceedings of the ACM symposium on Virtual reality software and technology
Introduction to haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Advances in voxel-based 6-DOF haptic rendering
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
A haptic system for virtual prototyping of polygonal models
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Haptic display of interaction between textured models
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Sensation preserving simplification for 6-DoF haptic display
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Hardware-Based Collision and Self-Collision for Rigid and Deformable Surfaces
Presence: Teleoperators and Virtual Environments
A Six Degree-of-Freedom God-Object Method for Haptic Display of Rigid Bodies with Surface Properties
IEEE Transactions on Visualization and Computer Graphics
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Adaptive deformations with fast tight bounds
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Haptic rendering of complex objects via directional sampling
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Vision-based hand interaction and its application in pervasive games
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Interactive haptic rendering of high-resolution deformable objects
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Accelerated haptic rendering of polygonal models through local descent
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
FASTCD: fracturing-aware stable collision detection
Proceedings of the 2010 ACM SIGGRAPH/Eurographics Symposium on Computer Animation
Stable adaptive algorithm for Six Degrees-of-Freedom haptic rendering in a dynamic environment
The Visual Computer: International Journal of Computer Graphics
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We introduce a novel "sensation preserving" simplification algorithm for faster collision queries between two polyhedral objects in haptic rendering. Given a polyhedral model, we construct a multiresolution hierarchy using " filtered edge collapse", subject to constraints imposed by collision detection. The resulting hierarchy is then used to compute fast contact response for haptic display. The computation model is inspired by human tactual perception of contact information. We have successfully applied and demonstrated the algorithm on a time-critical collision query framework for haptically displaying complex object-object interaction. Compared to existing exact contact query algorithms, we observe noticeable performance improvement in update rates with little degradation in the haptic perception of contacts.