Computational haptics: the sandpaper system for synthesizing texture for a force-feedback display
Computational haptics: the sandpaper system for synthesizing texture for a force-feedback display
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
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ACM Transactions on Applied Perception (TAP)
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SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
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SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
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IEEE Transactions on Visualization and Computer Graphics
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ROBIO'09 Proceedings of the 2009 international conference on Robotics and biomimetics
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Proceedings of the 9th ACM SIGGRAPH Conference on Virtual-Reality Continuum and its Applications in Industry
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One of the most salient haptic characteristics of objects is surface texture. Psychophysics studies have identified several key factors that affect perception of roughness during exploration of surface textures. Inspired by these recent findings, we develop the first force model for haptic display of interaction between two textured objects. We describe how our force model accounts for important elements identified by psychophysics studies. We then analyze and validate our model by comparing our simulation results against actual perceptual studies. We show that our model captures similar effects to those observed in the earlier experiments on roughness perception.