Computational haptics: the sandpaper system for synthesizing texture for a force-feedback display
Computational haptics: the sandpaper system for synthesizing texture for a force-feedback display
An Analysis of Perceptual Instability During Haptic Texture Rendering
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
A perceptually-inspired force model for haptic texture rendering
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Fundamental Limits in the Rendering of Virtual Haptic Textures
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
ACM Transactions on Applied Perception (TAP)
Judging 2D versus 3D square-wave virtual gratings
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
ACM Transactions on Applied Perception (TAP)
Journal of Visual Languages and Computing
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In previous work, we demonstrated that people reliably perceive variations in surface roughness when textured surfaces are explored with a rigid link between the surface and the skin [e.g., Klatzky and Lederman 1999; Klatzky et al. 2003]. Parallel experiments here investigated the potential of a force-feedback mouse to render surfaces varying in roughness. The stimuli were surfaces with alternating regions of high and low resistance to movement in the x (frontal) dimension (called ridges and grooves, respectively). Experiment 1 showed that magnitude ratings of roughness varied systematically with the spatial period of the resistance variation. Experiments 2 and 3 used a factorial design to disentangle the contributions of ridge and groove width. The stimuli constituted eight values of groove width at each of five levels of ridge width (Experiment 2) or the reverse (Experiment 3). Roughness magnitude increased with ridge width while remaining essentially invariant over groove width. Kinematic variations in exploration were observed across the surfaces. The data point to the promise of using inexpensive devices to create virtual textural variations under conditions of unconstrained exploration.