Toward Realistic Haptic Rendering of Surface Textures
IEEE Computer Graphics and Applications
The perceived roughness of resistive virtual textures: I. rendering by a force-feedback mouse
ACM Transactions on Applied Perception (TAP)
ACM Transactions on Applied Perception (TAP)
Toward realistic haptic rendering of surface textures
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Sensory substitution using tactile pin arrays: human factors, technology and applications
Signal Processing - Special section: Multimodal human-computer interfaces
Perceived Instability of Virtual Haptic Texture. I. Experimental Studies
Presence: Teleoperators and Virtual Environments
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
Using Wavelet Extraction for Haptic Texture Classification
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Operating system-induced jitter in force display computations
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
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This paper investigates the problem of perceived instability during haptic texture rendering. We focus on the perceptual analysis of the stability of textured surfaces rendered with a force-reflecting device. The method of limits is used to assess the detection thresholds for perceived instability in terms of the stiffness of the virtual textured surfaces. We varied texture rendering method, exploration mode, and the amplitude and spatial wavelength of a sinusoidal surface texture model. Our results show that the maximum stiffness value for perceptually stable texture rendering is quite small (