ACM Transactions on Programming Languages and Systems (TOPLAS)
An experimental evaluation of computer graphics imagery
ACM Transactions on Graphics (TOG)
SIGGRAPH '86 Proceedings of the 13th annual conference on Computer graphics and interactive techniques
The numerical analysis of ordinary differential equations: Runge-Kutta and general linear methods
The numerical analysis of ordinary differential equations: Runge-Kutta and general linear methods
Flocks, herds and schools: A distributed behavioral model
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Generating antialiased images at low sampling densities
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Communications of the ACM
Parallel and distributed computation: numerical methods
Parallel and distributed computation: numerical methods
Feeling and seeing: issues in force display
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
An introduction to ray tracing
An introduction to ray tracing
Project GROPEHaptic displays for scientific visualization
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
Linear programming and convex hulls made easy
SCG '90 Proceedings of the sixth annual symposium on Computational geometry
The R*-tree: an efficient and robust access method for points and rectangles
SIGMOD '90 Proceedings of the 1990 ACM SIGMOD international conference on Management of data
The physical model: modeling and simulating the instrumental universe
Representations of musical signals
Simulating global illumination using adaptive meshing
Simulating global illumination using adaptive meshing
Networked virtual environments
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Radiosity and realistic image synthesis
Radiosity and realistic image synthesis
Lag as a determinant of human performance in interactive systems
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Dynamic simulation of nonpenetrating rigid bodies
Dynamic simulation of nonpenetrating rigid bodies
The nanomanipulator: a virtual-reality interface for a scanning tunneling microscope
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Turbulent wind fields for gaseous phenomena
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Texturing and modeling: a procedural approach
Texturing and modeling: a procedural approach
Predicting the drape of woven cloth using interacting particles
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
The visible differences predictor: an algorithm for the assessment of image fidelity
Digital images and human vision
Visual navigation of large environments using textured clusters
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Haptic rendering: programming touch interaction with virtual objects
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Impulse-based simulation of rigid bodies
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
Managing mutual awareness in collaborative virtual environments
VRST '94 Proceedings of the conference on Virtual reality software and technology
Virtual reality systems
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Animating soft substances with implicit surfaces
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A signal processing approach to fair surface design
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Force and touch feedback for virtual reality
Force and touch feedback for virtual reality
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A model of visual adaptation for realistic image synthesis
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Adding force feedback to graphics systems: issues and solutions
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Collision detection for interactive graphics applications
Collision detection for interactive graphics applications
Computational haptics: the sandpaper system for synthesizing texture for a force-feedback display
Computational haptics: the sandpaper system for synthesizing texture for a force-feedback display
A haptic interaction method for volume visualization
Proceedings of the 7th conference on Visualization '96
Direct haptic rendering of sculptured models
Proceedings of the 1997 symposium on Interactive 3D graphics
Crowded collaborative virtual environments
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
A model of visual masking for computer graphics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Surface simplification using quadric error metrics
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
The haptic display of complex graphical environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A framework for realistic image synthesis
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Alice: a rapid prototyping system for building virtual environments
CHI '94 Conference Companion on Human Factors in Computing Systems
Ray tracing in non-constant media
Proceedings of the eurographics workshop on Rendering techniques '96
Strategies for polyhedral surface decomposition: an experimental study
Computational Geometry: Theory and Applications
Large steps in cloth simulation
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Appearance-preserving simplification
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A multiscale model of adaptation and spatial vision for realistic image display
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
A perceptually based adaptive sampling algorithm
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Efficient simulation of light transport in scenes with participating media using photon maps
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
V-Clip: fast and robust polyhedral collision detection
ACM Transactions on Graphics (TOG)
Fast and memory efficient polygonal simplification
Proceedings of the conference on Visualization '98
Crowd modelling in collaborative virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
A Model of Saliency-Based Visual Attention for Rapid Scene Analysis
IEEE Transactions on Pattern Analysis and Machine Intelligence
Haptic sculpting of dynamic surfaces
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
The high level architecture and beyond: technology challenges
PADS '99 Proceedings of the thirteenth workshop on Parallel and distributed simulation
H-Walk: hierarchical distance computation for moving convex bodies
SCG '99 Proceedings of the fifteenth annual symposium on Computational geometry
Making graphics physically tangible
Communications of the ACM
A perceptually based physical error metric for realistic image synthesis
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Multiresolution signal processing for meshes
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Networked virtual environments: design and implementation
Networked virtual environments: design and implementation
Direct 3D interaction with smart objects
Proceedings of the ACM symposium on Virtual reality software and technology
The Kahun project: CVE technology development based on real world application and user needs
Proceedings of the ACM symposium on Virtual reality software and technology
The pleasure principle: immersion, engagement, flow
HYPERTEXT '00 Proceedings of the eleventh ACM on Hypertext and hypermedia
Interacting with smoke and fire in real time
Communications of the ACM
ACM Transactions on Graphics (TOG)
Timewarp rigid body simulation
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Meaning-making across remote sites: how delays in transmission affect interaction
Proceedings of the Sixth European conference on Computer supported cooperative work
Distributed systems (3rd ed.): concepts and design
Distributed systems (3rd ed.): concepts and design
Consistency in replicated continuous interactive media
CSCW '00 Proceedings of the 2000 ACM conference on Computer supported cooperative work
Communications of the ACM
Fast and simple 2D geometric proximity queries using graphics hardware
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
Virtual clay: a real-time sculpting system with haptic toolkits
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
An end-to-end communication architecture for collaborative virtual environments
Computer Networks: The International Journal of Computer and Telecommunications Networking
Six degree-of-freedom haptic display of polygonal models
Proceedings of the conference on Visualization '00
Modeling inelastic deformation: viscolelasticity, plasticity, fracture
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Measuring and predicting visual fidelity
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Perception-guided global illumination solution for animation rendering
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Texture mapping progressive meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
DAB: interactive haptic painting with 3D virtual brushes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Synthesizing sounds from physically based motion
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
A practical model for subsurface light transport
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spatiotemporal sensitivity and visual attention for efficient rendering of dynamic environments
ACM Transactions on Graphics (TOG)
Realistic image synthesis using photon mapping
Realistic image synthesis using photon mapping
ACM Transactions on Graphics (TOG)
DEVA3: architecture for a large-scale distributed virtual reality system
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
On the impact of delay on real-time multiplayer games
NOSSDAV '02 Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video
Collaborative stretcher carrying: a case study
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Dynamic multi-partitioning for parallel finite element applications
Parallel Computing - Linear systems and associated problems
Parallel and Distribution Simulation Systems
Parallel and Distribution Simulation Systems
Principles of Digital Image Synthesis
Principles of Digital Image Synthesis
Synthesizing sounds from rigid-body simulations
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Introduction to Implicit Surfaces
Introduction to Implicit Surfaces
Practical Parallel Rendering
Radiosity and Global Illumination
Radiosity and Global Illumination
Physiological measures of presence in stressful virtual environments
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Animation and rendering of complex water surfaces
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Physically-based visual simulation on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Interactive global illumination using fast ray tracing
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Perception-based global illumination, rendering, and animation techniques
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Selective quality rendering by exploiting human inattentional blindness: looking but not seeing
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Psychophysically based artistic techniques for increased perceived realism of virtual environments
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Animation of Deformable Models Using Implicit Surfaces
IEEE Transactions on Visualization and Computer Graphics
A Visibility Matching Tone Reproduction Operator for High Dynamic Range Scenes
IEEE Transactions on Visualization and Computer Graphics
Efficient Collision Detection Using Bounding Volume Hierarchies of k-DOPs
IEEE Transactions on Visualization and Computer Graphics
Real-Time Elastic Deformations of Soft Tissues for Surgery Simulation
IEEE Transactions on Visualization and Computer Graphics
Interactive Multiuser VEs in the DIVE System
IEEE MultiMedia
IEEE Computer Graphics and Applications
IEEE Computer Graphics and Applications
Guest Editors' Introduction: Computer Animation for Virtual Humans
IEEE Computer Graphics and Applications
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
Large haptic topographic maps: marsview and the proxy graph algorithm
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Penetration depth of two convex polytopes in 3D
Nordic Journal of Computing
FREEDOM-7: A High Fidelity Seven Axis Haptic Device with Application to Surgical Training
Proceedings of the 5th International Symposium on Experimental Robotics V
Determining the Separation of Preprocessed Polyhedra - A Unified Approach
ICALP '90 Proceedings of the 17th International Colloquium on Automata, Languages and Programming
Programming and structure changes in parallel computers
CONPAR '81 Proceedings of the Conference on Analysing Problem Classes and Programming for Parallel Computing
CVRMed-MRCAS '97 Proceedings of the First Joint Conference on Computer Vision, Virtual Reality and Robotics in Medicine and Medial Robotics and Computer-Assisted Surgery
Performance Evaluation of Input Devices in Virtual Environments
Proceedings of the IFIP Working Group 13.2 Conference on Designing Effective and Usable Multimedia Systems
A Collaborative Access Model for Shared Virtual Environments
WETICE '01 Proceedings of the 10th IEEE International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises
Global Illumination Techniques for the Simulation of Participating Media
Proceedings of the Eurographics Workshop on Rendering Techniques '97
Comparing Real & Synthetic Scenes using Human Judgements of Lightness
Proceedings of the Eurographics Workshop on Rendering Techniques 2000
Multi-Body Simulation in Virtual Environments
Proceedings of the 12th European Simulation Multiconference on Simulation - Past, Present and Future
Crowd simulation for interactive virtual environments and VR training systems
Proceedings of the Eurographic workshop on Computer animation and simulation
CA '99 Proceedings of the Computer Animation
System Identification of the Human Hand Grasping a Haptic Knob
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
HAPTICS '02 Proceedings of the 10th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Six Degree-of-Freedom Haptic Rendering of Complex Polygonal Models
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Performance and Co-Presence in Heterogeneous Haptic Collaboration
HAPTICS '03 Proceedings of the 11th Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems (HAPTICS'03)
Light reflection functions for simulation of clouds and dusty surfaces
SIGGRAPH '82 Proceedings of the 9th annual conference on Computer graphics and interactive techniques
3D Sound Feedback Act as Task Aid in a Virtual Assembly Environment
TPCG '03 Proceedings of the Theory and Practice of Computer Graphics 2003
Painting Textures with a Haptic Interface
VR '99 Proceedings of the IEEE Virtual Reality
A Framework for Fast and Accurate Collision Detection for Haptic Interaction
VR '99 Proceedings of the IEEE Virtual Reality
Effects of Network Characteristics on Human Performance in a Collaborative Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
VR '99 Proceedings of the IEEE Virtual Reality
inTouch: Interactive Multiresolution Modeling and 3D Painting with a Haptic Interface
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Iota: An Approach to Physically-Based Modelling in Virtual Environments
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Exploring Realtime Visualisation of Large Abstract Data Spaces with QSPACE
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
ArtNova: Touch-Enabled 3D Model Design
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Applications of Temporal Links: Recording and Replaying Virtual Environments
VR '02 Proceedings of the IEEE Virtual Reality Conference 2002
Effect of Latency on Presence in Stressful Virtual Environments
VR '03 Proceedings of the IEEE Virtual Reality 2003
Intermediate representation for stiff virtual objects
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
The Use of a Virtual Environment for FE Analysis of Vehicle Crash Worthiness
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Bamboo - A Portable System for Dynamically Extensible, Real-Time, Networked, Virtual Environments
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Simulation of cloud dynamics on graphics hardware
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Feel the "fabric": an audio-haptic interface
Proceedings of the 2003 ACM SIGGRAPH/Eurographics symposium on Computer animation
Issues in the haptic display of tool use
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
A constraint-based god-object method for haptic display
IROS '95 Proceedings of the International Conference on Intelligent Robots and Systems-Volume 3 - Volume 3
Evaluating the visual fidelity of physically based animations
ACM SIGGRAPH 2003 Papers
Sensation preserving simplification for haptic rendering
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Nonconvex rigid bodies with stacking
ACM SIGGRAPH 2003 Papers
CLODs: dual hierarchies for multiresolution collision detection
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Rapid shadow generation in real-world lighting environments
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Detail to attention: exploiting visual tasks for selective rendering
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
A Method for Modeling Clouds Based on Atmospheric Fluid Dynamics
PG '01 Proceedings of the 9th Pacific Conference on Computer Graphics and Applications
Passive Haptics Significantly Enhances Virtual Environments
Passive Haptics Significantly Enhances Virtual Environments
Performance of Various Computers Using Standard Linear Equations Software
Performance of Various Computers Using Standard Linear Equations Software
A subdivision algorithm for computer display of curved surfaces.
A subdivision algorithm for computer display of curved surfaces.
The use of a kinesthetic supplement in an interactive graphics system.
The use of a kinesthetic supplement in an interactive graphics system.
Force display in molecular docking
Force display in molecular docking
Efficient collision detection for animation and robotics
Efficient collision detection for animation and robotics
Impulse-based dynamic simulation of rigid body systems
Impulse-based dynamic simulation of rigid body systems
Tool-based haptic interaction with dynamic physical simulations using lorentz magnetic levitation
Tool-based haptic interaction with dynamic physical simulations using lorentz magnetic levitation
Collision queries using oriented bounding boxes
Collision queries using oriented bounding boxes
Passive haptics significantly enhances virtual environments
Passive haptics significantly enhances virtual environments
Six-degree-of-freedom haptic rendering using incremental and localized computations
Presence: Teleoperators and Virtual Environments
Fidelity metrics for virtual environment simulations based on spatial memory awareness states
Presence: Teleoperators and Virtual Environments
Making Scents: aromatic output for HCI
interactions - Making scents: aromatic output for HCI
Trans-world haptic collaboration
ACM SIGGRAPH 2003 Sketches & Applications
Incremental Penetration Depth Estimation between Convex Polytopes Using Dual-Space Expansion
IEEE Transactions on Visualization and Computer Graphics
Visual attention models for producing high fidelity graphics efficiently
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
A grounded investigation of game immersion
CHI '04 Extended Abstracts on Human Factors in Computing Systems
Fast computation of database operations using graphics processors
SIGMOD '04 Proceedings of the 2004 ACM SIGMOD international conference on Management of data
Interactive simulation of complex audiovisual scenes
Presence: Teleoperators and Virtual Environments - Special section: Advances in interactive multimodal telepresent systems
Visual attention based information culling for Distributed Virtual Environments
Proceedings of the ACM symposium on Virtual reality software and technology
A perceptually-inspired force model for haptic texture rendering
APGV '04 Proceedings of the 1st Symposium on Applied perception in graphics and visualization
Perceptual audio rendering of complex virtual environments
ACM SIGGRAPH 2004 Papers
BD-tree: output-sensitive collision detection for reduced deformable models
ACM SIGGRAPH 2004 Papers
Managing collaboration in the nanomanipulator
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2003
Real-Time 3D Fluid Simulation on GPU with Complex Obstacles
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Transatlantic touch: a study of haptic collaboration over long distance
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
High fidelity reconstruction of the ancient Egyptian temple of Kalabsha
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Haptic Display of Interaction between Textured Models
VIS '04 Proceedings of the conference on Visualization '04
The effect of quality of rendering on user lighting impressions and presence in virtual environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Effects of network delay on a collaborative motor task with telehaptic and televisual feedback
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Minimising latency and maintaining consistency in distributed virtual prototyping
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Stable and Responsive Six-Degree-of-Freedom Haptic Manipulation Using Implicit Integration
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Using Collaborative Haptics in Remote Surgical Training
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Dynamic Primitive Caching for Haptic Rendering of Large-Scale Models
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Delayed Visual and Haptic Feedback in a Reciprocal Tapping Task
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Fast collision detection between massive models using dynamic simplification
Proceedings of the 2004 Eurographics/ACM SIGGRAPH symposium on Geometry processing
The Evolution of a WILDLAND Forest FIRE FRONT
The Visual Computer: International Journal of Computer Graphics
Quasi-Static Approximation for 6 Degrees-of-Freedom Haptic Rendering
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visual attention for efficient high-fidelity graphics
Proceedings of the 21st spring conference on Computer graphics
Seeing, hearing, and touching: putting it all together
ACM SIGGRAPH 2004 Course Notes
The elements of nature: interactive and realistic techniques
ACM SIGGRAPH 2004 Course Notes
Enhanced illumination of reconstructed dynamic environments using a real-time flame model
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
A Network Architecture Supporting Consistent Rich Behavior in Collaborative Interactive Applications
IEEE Transactions on Visualization and Computer Graphics
The effects of network delays on group work in real-time groupware
ECSCW'01 Proceedings of the seventh conference on European Conference on Computer Supported Cooperative Work
High-Performance Wide-Area Optical Tracking: The HiBall Tracking System
Presence: Teleoperators and Virtual Environments
Measuring Presence in Virtual Environments: A Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Efficient Point-Based Rendering Techniques for Haptic Display of Virtual Objects
Presence: Teleoperators and Virtual Environments
Measuring Presence: A Response to the Witmer and Singer Presence Questionnaire
Presence: Teleoperators and Virtual Environments
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
Accelerated haptic rendering of polygonal models through local descent
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
HAPTICS'04 Proceedings of the 12th international conference on Haptic interfaces for virtual environment and teleoperator systems
Local-lag and timewarp: providing consistency for replicated continuous applications
IEEE Transactions on Multimedia
The role of haptics in immersive telecommunication environments
IEEE Transactions on Circuits and Systems for Video Technology
Non-linear volume photon mapping
EGSR'05 Proceedings of the Sixteenth Eurographics conference on Rendering Techniques
Perceptually driven simplification for interactive rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Participating media for high-fidelity cultural heritage
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
High fidelity lighting of Knossos
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Interactive 3D painting on point-sampled objects
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Efficient physically-based simulation of non-linear media
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
A methodology for the physically accurate visualisation of roman polychrome statuary
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
3D Virtual worlds and the metaverse: Current status and future possibilities
ACM Computing Surveys (CSUR)
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The objective of this course is to provide an introduction to the issues that must be considered when building high-fidelity 3D engaging shared virtual environments. The principles of human perception guide important development of algorithms and techniques in collaboration, graphical, auditory, and haptic rendering. We aim to show how human perception is exploited to achieve realism in high fidelity environments within the constraints of available finite computational resources.In this course we address the challenges faced when building such high-fidelity engaging shared virtual environments, especially those that facilitate collaboration and intuitive interaction. We present real applications in which such high-fidelity is essential. With reference to these, we illustrate the significant need for the combination of high-fidelity graphics in real time, better modes of interaction, and appropriate collaboration strategies.After introducing the concept of high-fidelity virtual environments and why these convey important information to the user, we cover the main issues in two parts linked by the common thread of exploiting human perception. First we explore perceptually driven techniques that can be employed to achieve high-fidelity graphical rendering in real-time, and how incorporating authentic lighting effects helps to convey a sense of realism and scale in virtual re-constructions of historical sites.Secondly, we examine how intuitive interaction between participants, and with objects in the environment, also plays a key role in the overall experience. How perceptual methods can be used to guide interest management and distribution choices, is considered with an emphasis on avoiding potential pitfalls when distributing physically-based simulations. An analysis of real network conditions and the implications of these for distribution strategies that facilitate collaboration is presented. Furthermore, we describe technologies necessary to provide intuitive interaction in virtual environments, paying particular attention to engaging multiple sensory modalities, primarily through physically-based sound simulation and perceptually high-fidelity haptic interaction.The combination of realism and intuitive compelling interaction can lead to engaging virtual environments capable of exhibiting skills transfer, an illusive goal of many virtual environment applications.