MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
Using projection aggregations to support scalability in distributed simulation
ICDCS '96 Proceedings of the 16th International Conference on Distributed Computing Systems (ICDCS '96)
Access control in virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Taking living worlds into people's living rooms
Proceedings of the third symposium on Virtual reality modeling language
Awareness driven video quality of service in collaborative virtual environments
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Artefact: a framework for low-overhead Web-based collaborative systems
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Fragmented interaction: establishing mutual orientation in virtual environments
CSCW '98 Proceedings of the 1998 ACM conference on Computer supported cooperative work
Understanding and constructing shared spaces with mixed-reality boundaries
ACM Transactions on Computer-Human Interaction (TOCHI)
Crowd modelling in collaborative virtual environments
VRST '98 Proceedings of the ACM symposium on Virtual reality software and technology
Supporting awareness and interaction through collaborative virtual interfaces
Proceedings of the 12th annual ACM symposium on User interface software and technology
Formations: explicit group support in collaborative virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Traversable interfaces between real and virtual worlds
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Collaborative virtual environments in the year of the dragon
Proceedings of the third international conference on Collaborative virtual environments
Revealing the realities of collaborative virtual reality
Proceedings of the third international conference on Collaborative virtual environments
Detection, analysis and rendering of audience reactions in distributed multimedia performance
MULTIMEDIA '00 Proceedings of the eighth ACM international conference on Multimedia
Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Inhabited television: broadcasting interaction from within collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Choosing and using a driving problem for CVE technology development
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
Integrating Awareness in CooperativeApplications through the Reaction-DiffusionMetaphor
Computer Supported Cooperative Work
Real-time applications on the Internet
BT Technology Journal
Evaluating the network and usability characteristics of virtual reality conferencing
BT Technology Journal
A Poetry Performance in a Collaborative Virtual Environment
IEEE Computer Graphics and Applications
Boundaries, Awareness and Interaction in Collaborative Virtual Environments
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Designing information spaces
Partitioning crowded virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
A model of dynamic interest management: interaction analysis in collaborative virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
Geometric message-filtering protocols for distributed multiagent environments
Presence: Teleoperators and Virtual Environments - Special issue: Advances in collaborative virtual environments
Life on the edge: supporting collaboration in location-based experiences
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Efficient comparison of platform alternatives in interactive virtual reality applications
International Journal of Human-Computer Studies
Integrating social skills in task-oriented 3D IVA
Lecture Notes in Computer Science
Proceedings of the 20th Workshop on Principles of Advanced and Distributed Simulation
Presence: Teleoperators and Virtual Environments - Special section: Legal, ethical, and policy issues associated with virtual environments and computer mediated reality
Presence: Teleoperators and Virtual Environments
Lucid platform: applying HLA DDM to multiplayer online game middleware
Computers in Entertainment (CIE) - 3rd anniversary issue
Spatiality in videoconferencing: trade-offs between efficiency and social presence
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Staging a public poetry performance in a collaborative virtual environment
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Introducing third party objects into the spatial model of interaction
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Analysing movement and world transitions in virtual reality tele-conferencing
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
The properties of mixed reality boundaries
ECSCW'99 Proceedings of the sixth conference on European Conference on Computer Supported Cooperative Work
Supporting Rich And Dynamic Communication In Large-Scale Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments
Hydra: a massively-multiplayer peer-to-peer architecture for the game developer
Proceedings of the 6th ACM SIGCOMM workshop on Network and system support for games
Principles of entertainment in inhabited television
AVI '08 Proceedings of the working conference on Advanced visual interfaces
A novel network architecture for crowded online environments
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Emotion-based crowd simulation using fuzzy algorithm
AI'05 Proceedings of the 18th Australian Joint conference on Advances in Artificial Intelligence
Survey of state melding in virtual worlds
ACM Computing Surveys (CSUR)
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