Revealing the realities of collaborative virtual reality

  • Authors:
  • Mike Fraser;Tony Glover;Ivan Vaghi;Steve Benford;Chris Greenhalgh;Jon Hindmarsh;Christian Heath

  • Affiliations:
  • Communications Research Group, School of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, U.K.;Communications Research Group, School of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, U.K.;Communications Research Group, School of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, U.K.;Communications Research Group, School of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, U.K.;Communications Research Group, School of Computer Science, University of Nottingham, University Park, Nottingham NG7 2RD, U.K.;Work, Interaction and Technology Research Group, The Management Centre, King's College London, Franklin-Wilkins Building, London SE1 8WA, U.K.;-

  • Venue:
  • Proceedings of the third international conference on Collaborative virtual environments
  • Year:
  • 2000

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Abstract

We look at differences between the experience of virtual environments and physical reality, and consider making the technical limitations which cause these differences 'visible', aiming to provide resources to enhance communication between users. Three causes of such discrepancies are considered to illustrate this idea: field-of-view; haptic feedback; and network delays. For each, we examine ways of revealing the limitations of the virtual world as resources to better understand the intricacies of system and co-user behaviour. These examples introduce a broader discussion of design issues involved in producing interfaces for day-to-day collaboration through virtual environments. Issues include: the application and activity undertaken through the virtual world; the ability to focus on the business at hand rather than the system in use; and extent of users' familiarity with application and system.