Real time groupware as a distributed system: concurrency control and its effect on the interface
CSCW '94 Proceedings of the 1994 ACM conference on Computer supported cooperative work
Revealing the realities of collaborative virtual reality
Proceedings of the third international conference on Collaborative virtual environments
3D user interfaces with Java 3D
3D user interfaces with Java 3D
An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Cooperative object manipulation in immersive virtual environments: framework and techniques
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
ACM Transactions on Computer-Human Interaction (TOCHI)
The Problem with 'Awareness': Introductory Remarks on 'Awareness in CSCW'
Computer Supported Cooperative Work
Constructing a Gazebo: supporting teamwork in a tightly coupled, distributed task in virtual reality
Presence: Teleoperators and Virtual Environments
New Directions in 3D User Interfaces
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
The Bent Pick Ray: An Extended Pointing Technique for Multi-User Interaction
3DUI '06 Proceedings of the 3D User Interfaces
The usability of collaborative virtual environments and methods for the analysis of interaction
Presence: Teleoperators and Virtual Environments - Special issue: 2004 workshop on VR design and evaluation
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
A study of multimodal feedback to support collaborative manipulation tasks in virtual worlds
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Spatial awareness in full-body immersive interactions: where do we stand?
MIG'10 Proceedings of the Third international conference on Motion in games
Reviewing the quality of awareness support in collaborative applications
Journal of Systems and Software
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In the research community, Collaborative Virtual Environment (CVE) developers usually refer to the terms awareness and feedback as something necessary to maintain a fluent collaboration when highly interactive task have to be performed. However, it is remarkable that few studies address the effect that including special kind of awareness has on the task performance and the user experience. This paper proposes how to face the implementation of awareness in order to be taken into account early in the development of a CVE. In addition, it is also described an experiment that was carried out to evaluate the effect of providing some visual cues, showing that users tend to make more mistakes when they are not provided.