Real-time robot motion planning using rasterizing computer graphics hardware
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
MASSIVE: a collaborative virtual environment for teleconferencing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on virtual reality software and technology
OBBTree: a hierarchical structure for rapid interference detection
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI 98 Cconference Summary on Human Factors in Computing Systems
Six degree-of-freedom haptic rendering using voxel sampling
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
Measuring the allocation of control in a 6 degree-of-freedom docking experiment
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The collaborative cube puzzle: a comparison of virtual and real environments
Proceedings of the third international conference on Collaborative virtual environments
An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Supporting presence in collaborative environments by haptic force feedback
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Object-focused interaction in collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Inhabited television: broadcasting interaction from within collaborative virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Evaluating rules of interaction for object manipulation in cluttered virtual environments
Presence: Teleoperators and Virtual Environments
Physically-Based Manipulation on the Responsive Workbench
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
Interacting in distributed collaborative virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
Movement in Cluttered Virtual Environments
Presence: Teleoperators and Virtual Environments
Small-Group Behavior in a Virtual and Real Environment: A Comparative Study
Presence: Teleoperators and Virtual Environments
Implementing flexible rules of interaction for object manipulation in cluttered virtual environments
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Effects of network delay on a collaborative motor task with telehaptic and televisual feedback
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
An adaptive network architecture for close-coupled collaboration in distributed virtual environments
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Supporting social human communication between distributed walk-in displays
Proceedings of the ACM symposium on Virtual reality software and technology
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Investigating interaction in CAVE virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI)
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Enhancing collaborative manipulation through the use of feedback and awareness in CVEs
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Collaborative virtual environments: you can't do it alone, can you?
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Virtual collaborative environments with distributed multitouch support
Proceedings of the 2nd ACM SIGCHI symposium on Engineering interactive computing systems
Reconfigurable tangible devices for 3D virtual object manipulation by single or multiple users
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
How 3D interaction metaphors affect user experience in collaborative virtual environment
Advances in Human-Computer Interaction
A toolbox supporting collaboration in networked virtual environments
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
Collaborative interaction in co-located two-user scenarios
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
3-hand manipulation of virtual objects
JVRC'09 Proceedings of the 15th Joint virtual reality Eurographics conference on Virtual Environments
Evaluation of remote collaborative manipulation for scientific data analysis
Proceedings of the 18th ACM symposium on Virtual reality software and technology
Photoportals: shared references in space and time
Proceedings of the 17th ACM conference on Computer supported cooperative work & social computing
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Cooperation between multiple users in a virtual environment (VE) can take place at one of three levels. These are defined as where users can perceive each other (Level 1), individually change the scene (Level 2), or simultaneously act on and manipulate the same object (Level 3). Despite representing the highest level of cooperation, multiuser object manipulation has rarely been studied. This paper describes a behavioral experiment in which the piano movers' problem (maneuvering a large object through a restricted space) was used to investigate object manipulation by pairs of participants in a VE. Participants' interactions with the object were integrated together either symmetrically or asymmetrically. The former only allowed the common component of participants' actions to take place, but the latter used the mean. Symmetric action integration was superior for sections of the task when both participants had to perform similar actions, but if participants had to move in different ways (e.g., one maneuvering him/herself through a narrow opening while the other traveled down a wide corridor) then asymmetric integration was superior. With both forms of integration, the extent to which participants coordinated their actions was poor and this led to a substantial cooperation overhead (the reduction in performance caused by having to cooperate with another person).