Groupware: some issues and experiences
Communications of the ACM
Mirror worlds or the day software puts the universe in a shoebox: how will it happen and what it will mean
Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
The ISIS project: real experience with a fault tolerant programming system
EW 4 Proceedings of the 4th workshop on ACM SIGOPS European workshop
Sharing to-do lists with a distributed task manager
ECSCW'93 Proceedings of the third conference on European Conference on Computer-Supported Cooperative Work
TOSCA providing organisational information to CSCW applications
ECSCW'93 Proceedings of the third conference on European Conference on Computer-Supported Cooperative Work
Bringing worlds together: adding multi-user support to VRML
VRML '95 Proceedings of the first symposium on Virtual reality modeling language
An experimental study on the role of touch in shared virtual environments
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction and collaborative virtual environments
Co-presence and co-working in distributed collaborative virtual environments
AFRIGRAPH '01 Proceedings of the 1st international conference on Computer graphics, virtual reality and visualisation
ACM Transactions on Computer-Human Interaction (TOCHI)
Distributed Virtual Reality for Everyone -a Framework for Networked VR on the Internet
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Software engineering of distributed simulation environments
WET-ICE '96 Proceedings of the 5th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE'96)
Constructing a Gazebo: supporting teamwork in a tightly coupled, distributed task in virtual reality
Presence: Teleoperators and Virtual Environments
Design and evaluation of team work in distributed collaborative virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Dynamic Interactions in Physically Realistic Collaborative Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
A review on effective closely-coupled collaboration using immersive CVE's
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Resolving mutually exclusive interactions in agent based distributed simulations
WSC '04 Proceedings of the 36th conference on Winter simulation
Moderating Simulation Lag in Haptic Virtual Environments
ANSS '06 Proceedings of the 39th annual Symposium on Simulation
A review of telecollaboration technologies with respect to closely coupled collaboration
International Journal of Computer Applications in Technology
Prediction-based decorators for distributed collaborative haptic virtual environments
International Journal of Computer Applications in Technology
Physically-Based Interaction for Networked Virtual Environments
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Immersive Co-operative Psychological Virtual Environments (ICPVE)
ICCS '08 Proceedings of the 8th international conference on Computational Science, Part III
Managing transformations and events in networked virtual environments
MMM'07 Proceedings of the 13th International conference on Multimedia Modeling - Volume Part II
A toolbox supporting collaboration in networked virtual environments
ICCS'05 Proceedings of the 5th international conference on Computational Science - Volume Part III
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Virtual reality toolkits and systems for computer supported cooperative work are often treated separately. However, combining them offers new possibilities for remote cooperative (or collaborative) group working. We review existing distribution models of virtual environments and propose a new method of concurrent interaction management. We examine the different types of communication layers, which are needed by collaborative virtual reality (VR) applications to achieve complex user interaction. Finally we propose a model for handling the different requirements of such applications, depending on the connection strategies used within a distributed VR system.