ACM Transactions on Programming Languages and Systems (TOPLAS)
Interacting in distributed collaborative virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
BrickNet: sharing object behaviors on the Net
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
EM-an environment manager for building networked virtual environments
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
CLIHC '05 Proceedings of the 2005 Latin American conference on Human-computer interaction
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Shared design environments, distributed virtual environments, networked gaming software, cooperative work environments, and even multi user dungeons are all applications representative of the new enthusiasm for distributed simulation software. Yet despite this enthusiasm, there has been little effort made to provide software engineering support for these unique kinds of programs. We lay out the requirements that any such software engineering techniques will have to meet, then suggest a formalism and a software interconnection tool that will allow the building of reusable shared components of distributed simulation programs.