An object-oriented framework for the integration of interactive animation techniques
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Networked virtual environments
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
Language-level support for exploratory programming of distributed virtual environments
Proceedings of the 9th annual ACM symposium on User interface software and technology
A versatile navigation interface for virtual humans in collaborative virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
A distributed 3D graphics library
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
CyPhone—bringing augmented reality to next generation mobile phones
DARE '00 Proceedings of DARE 2000 on Designing augmented reality environments
CAVERNsoft G2: a toolkit for high performance tele-immersive collaboration
VRST '00 Proceedings of the ACM symposium on Virtual reality software and technology
VRPN: a device-independent, network-transparent VR peripheral system
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
A multi-server architecture for distributed virtual walkthrough
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Modeling Methods for Reusable and Interoperable Virtual Entities in Multimedia Virtual Worlds
Multimedia Tools and Applications
CA '95 Proceedings of the Computer Animation
Autonomous Actors in Networked Collaborative Virtual Environments
MMM '98 Proceedings of the 1998 Conference on MultiMedia Modeling
Network Topologies for Scalable Multi-User Virtual Environments
VRAIS '96 Proceedings of the 1996 Virtual Reality Annual International Symposium (VRAIS 96)
Software engineering of distributed simulation environments
WET-ICE '96 Proceedings of the 5th International Workshops on Enabling Technologies: Infrastructure for Collaborative Enterprises (WET ICE'96)
Citywalk: A Second Generation Walkthrough System
VSMM '01 Proceedings of the Seventh International Conference on Virtual Systems and Multimedia (VSMM'01)
A performance study on multi-server DVE systems
Information Sciences—Informatics and Computer Science: An International Journal - Special issue: Introduction to multimedia and mobile agents
A novel method for supporting collaborative interaction management in Web-based CVE
Proceedings of the ACM symposium on Virtual reality software and technology
Seamlessly integrated distributed shared virtual environments
Proceedings of the 20th spring conference on Computer graphics
P2P Network for very large virtual environment
Proceedings of the ACM symposium on Virtual reality software and technology
Load balancing for massively multiplayer online games
NetGames '06 Proceedings of 5th ACM SIGCOMM workshop on Network and system support for games
The H-N2N framework: towards providing interperception in massive applications
Multimedia Tools and Applications
Advances in virtual learning environments and classrooms
Proceedings of the 14th Communications and Networking Symposium
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Trends in networked collaborative virtual environments
Computer Communications
A dynamic message filtering technique for 3D cyberspaces
Computer Communications
EGVE - JVRC'10 Proceedings of the 16th Eurographics conference on Virtual Environments & Second Joint Virtual Reality
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In a majority of networked virtual worlds, object sharing is limited to object geometries only. The BrickNet toolkit extends the sharing of objects to include dynamic object behaviors. This is achieved by combining a structured organizational paradigm for virtual worlds with an interpreted language. Sharing in virtual worlds is handled by transferring the program code that builds the structure and executes the behavior. The range of behaviors that can be shared in BrickNet include simple behaviors, virtual world dependent behaviors, reactive behaviors and capability-based behaviors.