Reality built for two: a virtual reality tool
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Towards image realism with interactive update rates in complex virtual building environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Management of large amounts of data in interactive building walkthroughs
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Networked virtual environments
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Visibility computations in densely occluded polyhedral environments
Visibility computations in densely occluded polyhedral environments
RING: a client-server system for multi-user virtual environments
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
BrickNet: sharing object behaviors on the Net
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Access control in virtual environments
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
SC '97 Proceedings of the 1997 ACM/IEEE conference on Supercomputing
Observations on game server discovery mechanisms
NetGames '02 Proceedings of the 1st workshop on Network and system support for games
Journal of Intelligent and Robotic Systems
Virtual Human Representation and Communication in VLNet
IEEE Computer Graphics and Applications
A Poetry Performance in a Collaborative Virtual Environment
IEEE Computer Graphics and Applications
Priority Scheduling for Networked Virtual Environments
IEEE Computer Graphics and Applications
A multi-user virtual environment system with extensible animations
Web3D '03 Proceedings of the eighth international conference on 3D Web technology
Boundaries, Awareness and Interaction in Collaborative Virtual Environments
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
Communication Visibility in Shared Virtual Worlds
WET-ICE '97 Proceedings of the 6th Workshop on Enabling Technologies on Infrastructure for Collaborative Enterprises
DCW '00 Proceedings of the Third International Workshop on Distributed Communities on the Web
Handling heterogeneity in networked virtual environments
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Partitioning crowded virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Improving the Performance of Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
Enabling scalability by partitioning virtual environments using frontier sets
Presence: Teleoperators and Virtual Environments - Special issue: IEEE VR 2005
Introducing third party objects into the spatial model of interaction
ECSCW'97 Proceedings of the fifth conference on European Conference on Computer-Supported Cooperative Work
Supporting Rich And Dynamic Communication In Large-Scale Collaborative Virtual Environments
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Sewing Worlds Together With SEAMs: A Mechanism to Construct Complex Virtual Environments
Presence: Teleoperators and Virtual Environments
A Latency-Aware Partitioning Method for Distributed Virtual Environment Systems
IEEE Transactions on Parallel and Distributed Systems
Performance evaluation of a dynamic approach for networked servers distributed virtual environments
SpringSim '09 Proceedings of the 2009 Spring Simulation Multiconference
A partitioning method of balancing CPU utilization of servers in DVE
PDCN '08 Proceedings of the IASTED International Conference on Parallel and Distributed Computing and Networks
Research on XML-based active interest management in distributed virtual environment
ICCSA'07 Proceedings of the 2007 international conference on Computational science and its applications - Volume Part I
Networked Graphics: Building Networked Games and Virtual Environments
Networked Graphics: Building Networked Games and Virtual Environments
Heat diffusion based dynamic load balancing for distributed virtual environments
Proceedings of the 17th ACM Symposium on Virtual Reality Software and Technology
IMNET: an experimental testbed for extensible multi-user virtual environment systems
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
ISPA'04 Proceedings of the Second international conference on Parallel and Distributed Processing and Applications
A framework to help designing innovative massively multiplayer online games interactions
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Hi-index | 0.00 |
This paper investigates trade-offs of different network topologies and messaging protocols for multi-user-virtual environment systems. We present message distribution techniques appropriate for constructing scalable multi-user systems for a variety of network characteristics. Hierarchical system designs utilizing servers that manage message distribution for entities in separate regions of a virtual environment are described that scale to arbitrary numbers of simultaneous users. Experimental results show that the rate of messages processed by server workstations in this system design are less than using previously described approaches.