Observations on game server discovery mechanisms

  • Authors:
  • Tristan Henderson

  • Affiliations:
  • University College London, London UK

  • Venue:
  • NetGames '02 Proceedings of the 1st workshop on Network and system support for games
  • Year:
  • 2002

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Abstract

Networked First Person Shooter (FPS) games are amongst the most popular multiuser applications on the Internet today. At any given time, there are thousands of servers available to a potential player. We describe and analyse the existing mechanisms for locating these game servers. The mechanisms are found to be inefficient and do not scale well. We propose and describe a distributed peer-to-peer server discovery mechanism. This is a work in progress.