Deploying a massively multiplayer online game with a low-latency server infrastructure

  • Authors:
  • Yi Sun;Jack Y. Leu

  • Affiliations:
  • College of Business Administration, California State University San Marcos, San Marcos, USA 92069-0001;College of Business Administration, California State University San Marcos, San Marcos, USA 92069-0001

  • Venue:
  • Information Technology and Management
  • Year:
  • 2011

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Abstract

The massively multiplayer online game (MMOG) industry has become an important e-commerce segment due to its impact on the economy. A MMOG requires the deployment of dozens to hundreds of n-tiered servers around the world to support millions of concurrent players. A slow response time stemming from an ill-designed network infrastructure could render the game noncompetitive in the marketplace. This study proposes a mixed integer program aimed at identifying nodes on a broadband provider's backbone network for hosting a MMOG so that the game distributor's revenue is maximized while meeting the throughput, the latency, and the budget requirements. A heuristic for solving the model is presented with an experiment to measure its solution quality and speed.