Collaboration in tele-immersive environments
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Managing temporal detail in virtual environments: relating system responsiveness to feedback
CHI '99 Extended Abstracts on Human Factors in Computing Systems
Latency and User Behaviour on a Multiplayer Game Server
NGC '01 Proceedings of the Third International COST264 Workshop on Networked Group Communication
Evaluation of the effects of frame time variation on VR task performance
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Networked games: a QoS-sensitive application for QoS-insensitive users?
RIPQoS '03 Proceedings of the ACM SIGCOMM workshop on Revisiting IP QoS: What have we learned, why do we care?
Real-Time Gesture Recognition by Learning and Selective Control of Visual Interest Points
IEEE Transactions on Pattern Analysis and Machine Intelligence
A traffic characterization of popular on-line games
IEEE/ACM Transactions on Networking (TON)
A Camera-Based Input Device for Large Interactive Displays
IEEE Computer Graphics and Applications
Common metrics for human-robot interaction
Proceedings of the 1st ACM SIGCHI/SIGART conference on Human-robot interaction
Effects of local-lag mechanism on task performance in a desktop CVE system
Journal of Computer Science and Technology
Improvements in vision-based pointer control
Proceedings of the 8th international ACM SIGACCESS conference on Computers and accessibility
Operating System Modifications for Task-Based Speed and Voltage
Proceedings of the 1st international conference on Mobile systems, applications and services
Gender differences in cue preference during path integration in virtual environments
ACM Transactions on Applied Perception (TAP)
Operating system support for multi-user, remote, graphical interaction
ATEC '00 Proceedings of the annual conference on USENIX Annual Technical Conference
Measuring the performance of interactive applications with listener latency profiling
Proceedings of the 6th international symposium on Principles and practice of programming in Java
Toward user interface virtualization: legacy applications and innovative interaction systems
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
The tradeoff between spatial jitter and latency in pointing tasks
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
A study of the performance of steering tasks under spatial transformation of input
Proceedings of the 46th Annual Southeast Regional Conference on XX
Improving Voting System Event Logs
RE-VOTE '09 Proceedings of the 2009 First International Workshop on Requirements Engineering for e-Voting Systems
The effects of time lag on driving performance and a possible mitigation
IEEE Transactions on Robotics
Investigating the learnability of immersive free-hand sketching
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
iNkDraw: physical ink-based interface for capturing and manipulating drawings on digital display
Proceedings of the fifth international conference on Tangible, embedded, and embodied interaction
Deploying a massively multiplayer online game with a low-latency server infrastructure
Information Technology and Management
Human-centered visualization environments
Human-centered visualization environments
Playing with tactile feedback latency in touchscreen interaction: two approaches
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Swift: reducing the effects of latency in online video scrubbing
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing for low-latency direct-touch input
Proceedings of the 25th annual ACM symposium on User interface software and technology
Two-Part Models Capture the Impact of Gain on Pointing Performance
ACM Transactions on Computer-Human Interaction (TOCHI)
Assessing lag perception in electronic sketching
Proceedings of the 7th Nordic Conference on Human-Computer Interaction: Making Sense Through Design
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