A cookbook for using the model-view controller user interface paradigm in Smalltalk-80
Journal of Object-Oriented Programming
Improving the accuracy of touch screens: an experimental evaluation of three strategies
CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The information visualizer, an information workspace
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Interacting with paper on the DigitalDesk
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Lag as a determinant of human performance in interactive systems
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Beyond Fitts' law: models for trajectory-based HCI tasks
Proceedings of the ACM SIGCHI Conference on Human factors in computing systems
DiamondTouch: a multi-user touch technology
Proceedings of the 14th annual ACM symposium on User interface software and technology
The Psychology of Human-Computer Interaction
The Psychology of Human-Computer Interaction
Low-cost multi-touch sensing through frustrated total internal reflection
Proceedings of the 18th annual ACM symposium on User interface software and technology
Reality-based interaction: a framework for post-WIMP interfaces
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing and Engineering Time: The Psychology of Time Perception in Software
Designing and Engineering Time: The Psychology of Time Perception in Software
Response time in man-computer conversational transactions
AFIPS '68 (Fall, part I) Proceedings of the December 9-11, 1968, fall joint computer conference, part I
The UnMousePad: an interpolating multi-touch force-sensing input pad
ACM SIGGRAPH 2009 papers
The tradeoff between spatial jitter and latency in pointing tasks
Proceedings of the 1st ACM SIGCHI symposium on Engineering interactive computing systems
Ripples: utilizing per-contact visualizations to improve user interaction with touch displays
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Target following performance in the presence of latency, jitter, and signal dropouts
Proceedings of Graphics Interface 2011
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture
Brave NUI World: Designing Natural User Interfaces for Touch and Gesture
Proceedings of Graphics Interface 2012
HACHIStack: dual-layer photo touch sensing for haptic and auditory tapping interaction
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
How fast is fast enough?: a study of the effects of latency in direct-touch pointing tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lumitrack: low cost, high precision, high speed tracking with projected m-sequences
Proceedings of the 26th annual ACM symposium on User interface software and technology
YouMove: enhancing movement training with an augmented reality mirror
Proceedings of the 26th annual ACM symposium on User interface software and technology
Two touch system latency estimators: high accuracy and low overhead
Proceedings of the 2013 ACM international conference on Interactive tabletops and surfaces
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Software designed for direct-touch interfaces often utilize a metaphor of direct physical manipulation of pseudo "real-world" objects. However, current touch systems typically take 50-200ms to update the display in response to a physi-cal touch action. Utilizing a high performance touch de-monstrator, subjects were able to experience touch latencies ranging from current levels down to about 1ms. Our tests show that users greatly prefer lower latencies, and noticea-ble improvement continued well below 10ms. This level of performance is difficult to achieve in commercial compu-ting systems using current technologies. As an alternative, we propose a hybrid system that provides low-fidelity visu-al feedback immediately, followed by high-fidelity visuals at standard levels of latency.