Lag as a determinant of human performance in interactive systems
INTERCHI '93 Proceedings of the INTERCHI '93 conference on Human factors in computing systems
Reaching for objects in VR displays: lag and frame rate
ACM Transactions on Computer-Human Interaction (TOCHI)
Multimedia Tools and Applications
Hi-index | 0.00 |
Recent research has enabled control of the level of graphical detail in virtual environments, and thus system responsiveness (SR). Given such control, what SR is appropriate? This is a preliminary report of the first of a series of experiments addressing this question. Previous research has demonstrated that 2D interactive tasks needing higher levels of feedback require better SR. However, research results for 3D tasks have not been as clear. We present an experiment confirming the SR/feedback relationship for 3D tasks.