Distal attribution and presence
Presence: Teleoperators and Virtual Environments - Premier issue
Lag as a determinant of human performance in interactive systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
3-D sound for virtual reality and multimedia
3-D sound for virtual reality and multimedia
Eye-hand co-ordination with force feedback
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Managing temporal detail in virtual environments: relating system responsiveness to feedback
CHI '99 Extended Abstracts on Human Factors in Computing Systems
"Boundary of Illusion: " An Experiment of Sensory Integration with a Pseudo-Haptic System
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Tolerance of Temporal Delay in Virtual Environments
VR '01 Proceedings of the Virtual Reality 2001 Conference (VR'01)
Maintaining Usability During 3D Placement Despite Delay
VR '03 Proceedings of the IEEE Virtual Reality 2003
Increasing the Effective Egocentric Field of View with Proprioceptive and Tactile Feedback
VR '04 Proceedings of the IEEE Virtual Reality 2004
Delayed Visual and Haptic Feedback in a Reciprocal Tapping Task
WHC '05 Proceedings of the First Joint Eurohaptics Conference and Symposium on Haptic Interfaces for Virtual Environment and Teleoperator Systems
Soft Real-Time Systems: Predictability vs. Efficiency (Series in Computer Science)
Soft Real-Time Systems: Predictability vs. Efficiency (Series in Computer Science)
The Hand is Slower than the Eye: A Quantitative Exploration of Visual Dominance over Proprioception
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Human Factors in Ergonomics & Manufacturing
The factor structure of the presence questionnaire
Presence: Teleoperators and Virtual Environments
Effect of variations in sensory feedback on performance in a virtual reaching task
Presence: Teleoperators and Virtual Environments
The influence of spatial delocation on perceptual integration of vision and touch
Presence: Teleoperators and Virtual Environments - Special issue: Virtual heritage
Presence: Teleoperators and Virtual Environments
Proceedings of the 8th international conference on Multimodal interfaces
Moderating Simulation Lag in Haptic Virtual Environments
ANSS '06 Proceedings of the 39th annual Symposium on Simulation
Collaborative object-oriented visualization environment
Multimedia Tools and Applications
Navigation help in 3D worlds: some empirical evidences on use of sound
Multimedia Tools and Applications
Virtual interpersonal touch: Haptic interaction and copresence in collaborative virtual environments
Multimedia Tools and Applications
Discrimination of Virtual Environments Under Visual and Haptic Rendering Delays
FBIT '07 Proceedings of the 2007 Frontiers in the Convergence of Bioscience and Information Technologies
EuroHaptics '08 Proceedings of the 6th international conference on Haptics: Perception, Devices and Scenarios
Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Multimedia Tools and Applications
Behavioral and emotional consequences of brief delays in human-computer interaction
International Journal of Human-Computer Studies
Usability of concrete and virtual models in chemistry instruction
Computers in Human Behavior
Multimedia Tools and Applications
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It is generally understood that virtual reality simulations have a high computational cost. Hence, they rarely can reduce completely all the incoherence within the cross-modal sensory outputs provided. The main research approaches to date have consisted in technically reducing possible mismatches, however minimal research has been conducted so as to analyse their influence on human capabilities. Thus, the objective of this study is to provide further insights to the designers of virtual reality about the negative influence of simulation lags and interesting design implications. To clearly show this, we have investigated the importance of coherent sensory feedback by incorporating time delays and spatial misalignments in the feedback provided by the simulation as a response to participant麓s actions to mimic computationally expensive environments. We have also evaluated these misalignments considering two typical interaction setups. In particular, the sensory mismatches influence has been assessed in human factors, such as the sense of presence, task performance and delay perception. Our experimental results indicate that the closer the interaction conditions are to real configurations the higher the sensory requirements are regarding accuracy. The implications of this study offer the designer guidelines to prioritise the reduction of those mismatches in the sensory cues provided depending on the simulations goals.