Virtual spaces and real world places: transfer of route knowledge
International Journal of Human-Computer Studies
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Immersion in desktop virtual reality
Proceedings of the 10th annual ACM symposium on User interface software and technology
Walking walking-in-place flying, in virtual environments
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
User-Centered Design and Evaluation of Virtual Environments
IEEE Computer Graphics and Applications
User-Centered Design and Evaluation of a Real-Time Battlefield Visualization Virtual Environment
VR '99 Proceedings of the IEEE Virtual Reality
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
International Journal of Human-Computer Studies - Incorporating knowledge acquisition
Immersive Well-Path Editing: Investigating the Added Value of Immersion
VR '04 Proceedings of the IEEE Virtual Reality 2004
Navigation and orientation in 3D user interfaces: the impact of navigation aids and landmarks
International Journal of Human-Computer Studies
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Proceedings of the ACM symposium on Virtual reality software and technology
Quantifying the benefits of immersion for collaboration in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
CAVE and Fishtank Virtual-Reality Displays: A Qualitative and Quantitative Comparison
IEEE Transactions on Visualization and Computer Graphics
Updating orientation in large virtual environments using scaled translational gain
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
Editorial: Interaction with virtual environments
International Journal of Human-Computer Studies - Interaction with virtual environments
Virtual and interactive environments for work of the future
International Journal of Human-Computer Studies - Interaction with virtual environments
Human centred design of 3-D interaction devices to control virtual environments
International Journal of Human-Computer Studies - Interaction with virtual environments
International Journal of Human-Computer Studies - Interaction with virtual environments
International Journal of Human-Computer Studies - Interaction with virtual environments
Evaluating effectiveness of interaction techniques across immersive virtual environmental systems
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Human-Computer Interaction (3rd Edition)
Human-Computer Interaction (3rd Edition)
Navigation help in 3D worlds: some empirical evidences on use of sound
Multimedia Tools and Applications
An Introduction to 3-D User Interface Design
Presence: Teleoperators and Virtual Environments
The Transfer of Spatial Knowledge in Virtual Environment Training
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment
Presence: Teleoperators and Virtual Environments
IEEE Transactions on Visualization and Computer Graphics
Effects of heightened sensory feedback to presence and arousal in virtual driving simulators
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Improving 3D navigation in multiscale environments using cubemap-based techniques
Proceedings of the 2011 ACM Symposium on Applied Computing
A comparative study of four input devices for desktop virtual walkthroughs
Computers in Human Behavior
Multimedia Tools and Applications
Affective states influence spatial cue utilization during navigation
Presence: Teleoperators and Virtual Environments
Effects of virtual environment platforms on emotional responses
Computer Methods and Programs in Biomedicine
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Virtual Reality (VR) has been constantly evolving since its early days, and is now a fundamental technology in different application areas. User evaluation is a crucial step in the design and development of VR systems that do respond to users' needs, as well as for identifying applications that indeed gain from the use of such technology. Yet, there is not much work reported concerning usability evaluation and validation of VR systems, when compared with the traditional desktop setup. The paper presents a user study performed, as a first step, for the evaluation of a low-cost VR system using a Head-Mounted Display (HMD). That system was compared to a traditional desktop setup through an experiment that assessed user performance, when carrying out navigation tasks in a game scenario for a short period. The results show that, although users were generally satisfied with the VR system, and found the HMD interaction intuitive and natural, most performed better with the desktop setup.