Head-mounted display versus desktop for 3D navigation in virtual reality: a user study
Multimedia Tools and Applications
Designing a hybrid user interface: a case study on an oil and gas application
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
pCubee: a perspective-corrected handheld cubic display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IQ-Station: a low cost portable immersive environment
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part II
DUXU'13 Proceedings of the Second international conference on Design, User Experience, and Usability: health, learning, playing, cultural, and cross-cultural user experience - Volume Part II
Effects of virtual environment platforms on emotional responses
Computer Methods and Programs in Biomedicine
Hi-index | 0.00 |
We present a participant study that compares biological exploration tasks using volume renderings of laser confocal microscopy data across three environments which vary in level of immersion. For the tasks, data, and visualization approach used in our study, we found that subjects qualitatively preferred and quantitatively performed better in environments with greater levels of immersion. Subjects performed real-world biological data analysis tasks that emphasized understanding spatial relationships including characterizing the general features in a volume, identifying co-located features, and reporting geometric relationships such as whether clusters of cells were coplanar. After analyzing data in each environment, subjects were asked to choose which environment they wanted to analyze additional data sets in-- subjects uniformly selected the Cave environment.