Hybrid user interfaces: breeding virtually bigger interfaces for physically smaller computers
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Testbed evaluation of virtual environment interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
Enveloping Users and Computers in a Collaborative 3D Augmented Reality
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Cross-Dimensional Gestural Interaction Techniques for Hybrid Imrnersive Environments
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
A 2D-3D integrated environment for cooperative work
Proceedings of the ACM symposium on Virtual reality software and technology
Mixed-dimension interaction in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
CAVE and Fishtank Virtual-Reality Displays: A Qualitative and Quantitative Comparison
IEEE Transactions on Visualization and Computer Graphics
A Hybrid User Interface for Manipulation of Volumetric Medical Data
3DUI '06 Proceedings of the 3D User Interfaces
Spatial Analysis Tools for Virtual Reality-based Surgical Planning
3DUI '06 Proceedings of the 3D User Interfaces
Evaluating effectiveness of interaction techniques across immersive virtual environmental systems
Presence: Teleoperators and Virtual Environments - Special issue: Immersive projection technology
Separating the effects of level of immersion and 3D interaction techniques
Proceedings of the ACM symposium on Virtual reality software and technology
IEEE Transactions on Visualization and Computer Graphics
Transitional interface: concept, issues and framework
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
An approach for enabling the use of immersive virtual reality in desktop hybrid interfaces
IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
Evaluating the need for display-specific and device-specific 3D interaction techniques
ICVR'07 Proceedings of the 2nd international conference on Virtual reality
Dimensional congruence for interactive visual data mining and knowledge discovery
EUROVIS'07 Proceedings of the 9th Joint Eurographics / IEEE VGTC conference on Visualization
Changes in navigational behaviour produced by a wide field of view and a high fidelity visual scene
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Composition of HCI evaluation methods for hybrid virtual environments
Proceedings of the 2011 ACM Symposium on Applied Computing
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The post-WIMP (Windows, Icons, Menu and Pointer) user interfaces are creating new interaction modalities and the use of new input and output devices. Many of these new interfaces are not yet mature, and issues related with the clear definition of an application's context and technological requirements are still under investigation. The study of the relationship between the properties of interaction devices and their influence on the performance of 3D tasks (navigation, manipulation, and selection) is an important factor in the identification of adequate setups for carrying out these tasks. Evidences of this relationship are being described by new studies on interaction tasks. However, in a broader context, each task can be decomposed into subtasks whose technological demands can be a challenge, since they require multiple interaction environments as well as transitions between them. Therefore, this work proposes a hybrid technological setup to integrate the advantages of different functional environments. In order to achieve such goal, a semi-immersive environment composed of 3 functional environments was developed and transitions between these environments were exploited during a 3D annotation task in an oil and gas application.