Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Hybrid user interfaces: breeding virtually bigger interfaces for physically smaller computers
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Augmented surfaces: a spatially continuous work space for hybrid computing environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
Is semitransparency useful for navigating virtual environments?
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Supporting Transcontinental Collaborative Work in Persistent Virtual Environments
IEEE Computer Graphics and Applications
The MagicBookMoving Seamlessly between Reality and Virtuality
IEEE Computer Graphics and Applications
Enveloping Users and Computers in a Collaborative 3D Augmented Reality
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Virtual Environment Interaction Techniques
Virtual Environment Interaction Techniques
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models
CGI '04 Proceedings of the Computer Graphics International
Interacting with hidden content using content-aware free-space transparency
Proceedings of the 17th annual ACM symposium on User interface software and technology
Cross-Dimensional Gestural Interaction Techniques for Hybrid Imrnersive Environments
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
Mixed-dimension interaction in virtual environments
Proceedings of the ACM symposium on Virtual reality software and technology
Maintaining Spatial Orientation during Travel in an Immersive Virtual Environment
Presence: Teleoperators and Virtual Environments
Presence: Teleoperators and Virtual Environments
Bringing combined interaction to a problem solving environment for vascular reconstruction
Future Generation Computer Systems
Visually interactive location-aware computing
UbiComp'05 Proceedings of the 7th international conference on Ubiquitous Computing
Designing a hybrid user interface: a case study on an oil and gas application
Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry
Hi-index | 0.00 |
Hybrid User Interfaces, which create a heterogeneous environment providing different interaction forms and devices, may be enhanced by exploring more extensively the mixed reality continuum, which ranges from the real world to the complete virtual world, passing by augmented reality and augmented virtuality. Some hybrid interface approaches have been developed making use of the real world or enhanced by augmented reality resources. This work presents an alternative to include immersive virtual reality in hybrid user interfaces in a common desktop setup. In order to enable this inclusion, augmented virtuality was used to enhance the virtual environment with real world information. In this case, that information refers to the physical interaction space available in the users desktop. Some advantages of the use of immersive virtual reality in this context are discussed by means of the analysis of 3D interaction techniques.