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CHI '88 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer graphics: principles and practice (2nd ed.)
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Using hand position for virtual object placement
The Visual Computer: International Journal of Computer Graphics
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CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cone Trees: animated 3D visualizations of hierarchical information
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pictorial communication in virtual and real environments
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Presence: Teleoperators and Virtual Environments - Premier issue
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UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Spatial judgements with monoscopic and stereoscopic presentation of perspective displays
Human Factors - Special issue: visual displays
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ACM Transactions on Information Systems (TOIS)
Toolglass and magic lenses: the see-through interface
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
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ACM Transactions on Computer-Human Interaction (TOCHI)
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Two-handed input in a compound task
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Passive real-world interface props for neurosurgical visualization
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The “Silk Cursor”: investigating transparency for 3D target acquisition
CHI '94 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A survey of design issues in spatial input
UIST '94 Proceedings of the 7th annual ACM symposium on User interface software and technology
The “prince” technique: Fitts' law and selection using area cursors
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 1986 workshop on Interactive 3D graphics
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
A study in interactive 3-D rotation using 2-D control devices
SIGGRAPH '88 Proceedings of the 15th annual conference on Computer graphics and interactive techniques
Two-handed virtual manipulation
ACM Transactions on Computer-Human Interaction (TOCHI)
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Sensing techniques for mobile interaction
UIST '00 Proceedings of the 13th annual ACM symposium on User interface software and technology
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Is semitransparency useful for navigating virtual environments?
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
EGVE '02 Proceedings of the workshop on Virtual environments 2002
Implementation and evaluation of "just follow me": an immersive, VR-based, motion-training system
Presence: Teleoperators and Virtual Environments
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Journal of Computer Science and Technology
Integrating expanding annotations with a 3D explosion probe
Proceedings of the working conference on Advanced visual interfaces
Depth, layering and transparency: developing design techniques
OZCHI '05 Proceedings of the 17th Australia conference on Computer-Human Interaction: Citizens Online: Considerations for Today and the Future
Automatic adjustments for efficient and precise positioning and release of virtual objects
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Visualization methods for outdoor see-through vision
Proceedings of the 2005 international conference on Augmented tele-existence
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Proceedings of the twelfth international conference on 3D web technology
Auditory distance perception in an acoustic pipe
ACM Transactions on Applied Perception (TAP)
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Multiscale 3D reference visualization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Wetpaint: scraping through multi-layered images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IEICE - Transactions on Information and Systems
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IASTED-HCI '07 Proceedings of the Second IASTED International Conference on Human Computer Interaction
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INFOVIS'03 Proceedings of the Ninth annual IEEE conference on Information visualization
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INTERACT'05 Proceedings of the 2005 IFIP TC13 international conference on Human-Computer Interaction
Enhanced 3d interaction with augmented visual information
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Spatial cues in 3d visualization
Ambient Intelligence for Scientific Discovery
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ACM Transactions on Applied Perception (TAP)
Tangible Interfaces for Art Restoration
International Journal of Creative Interfaces and Computer Graphics
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This study investigates human performance when using semitransparent tools in interactive 3D computer graphics environments. The article briefly reviews techniques for presenting depth information and examples of applying semitransparency in computer interface design. We hypothesize that when the user moves a semitransparent surface in a 3D environment, the “partial-occlusion” effect introduced through semitransparency acts as an effective cue in target localization—an essential component in many 3D interaction tasks. This hypothesis was tested in an experiment in which subjects were asked to capture dynamic targets (virtual fish) with two versions of a 3D box cursor, one with and one without semitransparent surfaces. Results showed that the partial-occlusion effect through semitransparency significantly improved users' performance in terms of trial completion time, error rate, and error magnitude in both monoscopic and stereoscopic displays. Subjective evaluations supported the conclusions drawn from performance measures. The experimental results and their implications are discussed, with emphasis on the relative, discrete nature of the partial-occlusion effect and on interactions between different depth cues. The article concludes with proposals of a few future research issues and applications of semitransparency in human-computer interaction.