Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Stereo computer graphics: and other true 3D technologies
Stereo computer graphics: and other true 3D technologies
Visualization of three-dimensional structure during computer-aided design
International Journal of Human-Computer Interaction
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
Gender and skill in human-computer interaction
Conference Companion on Human Factors in Computing Systems
Designing for diverse users: will just a better interface do?
CHI '94 Conference Companion on Human Factors in Computing Systems
The effects of motion and stereopsis on three-dimensional visualization
International Journal of Human-Computer Studies
ACM Transactions on Computer-Human Interaction (TOCHI)
Communications of the ACM
The impact of culture and gender on web sites: an empirical study
ACM SIGMIS Database
Data Fusion for Sensory Information Processing Systems
Data Fusion for Sensory Information Processing Systems
The Gender Factor Performing Visualization Tasks on Computer Media
HICSS '04 Proceedings of the Proceedings of the 37th Annual Hawaii International Conference on System Sciences (HICSS'04) - Track 4 - Volume 4
The effects of cast shadows and stereopsis on performing computer-generated spatial tasks
IEEE Transactions on Systems, Man, and Cybernetics, Part A: Systems and Humans
A geoscience perspective on immersive 3D gridded data visualization
Computers & Geosciences
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The ever-increasing power and complexity of available hardware and software has enabled the development of a wide variety of visualization techniques that allow the ever more concise presentation of data. Associated with this trend is the challenge to condense and convey ever-increasing amounts of useful information into smaller and smaller spaces. Depicting computer-generated visualizations in three dimensions (3D), similar to how we perceive the real world, is one approach to condense these visual presentations of information. However, there is an inherent dilemma in this approach; the visual medium on which the vast majority of 3D imagery is displayed is inherently two dimensional (2D): a flat computer monitor. Although there are some immersive or ‘true 3D devices' on the market, such as the fishbow rotating display, the LCD layered 3D monitor, and 3D displays marketed by companies such as SeeReal Technologies, most of these devices are either too small or too expensive for the average user.