Principles of interactive computer graphics (2nd ed.)
Principles of interactive computer graphics (2nd ed.)
Fundamentals of interactive computer graphics
Fundamentals of interactive computer graphics
An experimental evaluation of computer graphics imagery
ACM Transactions on Graphics (TOG)
Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Reality built for two: a virtual reality tool
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Exploration and virtual camera control in virtual three dimensional environments
I3D '90 Proceedings of the 1990 symposium on Interactive 3D graphics
Cone Trees: animated 3D visualizations of hierarchical information
CHI '91 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Pictorial communication in virtual and real environments
Pictorial communication in virtual and real environments
On temporal-spatial realism in the virtual reality environment
UIST '91 Proceedings of the 4th annual ACM symposium on User interface software and technology
A computational model for the stereoscopic optics of a head-mounted display
Presence: Teleoperators and Virtual Environments - Premier issue
High resolution virtual reality
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Interactive simulation in a multi-person virtual world
CHI '92 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Interactive viewpoint control and three-dimensional operations
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Device synchronization using an optimal linear filter
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Lag as a determinant of human performance in interactive systems
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Decoupled simulation in virtual reality with the MR toolkit
ACM Transactions on Information Systems (TOIS)
A subjective judgment study of polygon based curved surface imagery
CHI '85 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Walkthrough—a dynamic graphics system for simulating virtual buildings
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Virtual environment display system
I3D '86 Proceedings of the 1986 workshop on Interactive 3D graphics
Planar Geometric Projections and Viewing Transformations
ACM Computing Surveys (CSUR)
Computer Image Generation
Perceiving Spatial Relationships in Computer-Generated Images
IEEE Computer Graphics and Applications
Digital video display systems and dynamic graphics
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
Virtual reality for palmtop computers
ACM Transactions on Information Systems (TOIS)
Reaching for objects in VR displays: lag and frame rate
ACM Transactions on Computer-Human Interaction (TOCHI)
Log-based receiver-reliable multicast for distributed interactive simulation
SIGCOMM '95 Proceedings of the conference on Applications, technologies, architectures, and protocols for computer communication
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Integrated medical-image system for cancer research and treatment
IBM Journal of Research and Development
The partial-occlusion effect: utilizing semitransparency in 3D human-computer interaction
ACM Transactions on Computer-Human Interaction (TOCHI)
Evaluating stereo and motion cues for visualizing information nets in three dimensions
ACM Transactions on Graphics (TOG)
A palmtop display for dextrous manipulation with haptic sensation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
3D geographic network displays
ACM SIGMOD Record
Using spatial techniques to decrease message passing in a distributed VE system
VRML '97 Proceedings of the second symposium on Virtual reality modeling language
Conference Companion on Human Factors in Computing Systems
Quantifying immersion in virtual reality
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A study of interactive 3D point location in a computer simulated virtual environment
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Dynamic color mapping of bivariate qualitative data
VIS '97 Proceedings of the 8th conference on Visualization '97
Selection using a one-eyed cursor in a fish tank VR environment
ACM Transactions on Computer-Human Interaction (TOCHI)
Calibration for augmented reality experimental testbeds
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
ACM Transactions on Computer-Human Interaction (TOCHI)
Eye-hand co-ordination with force feedback
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
The role of contextual haptic and visual constraints on object manipulation in virtual environments
Proceedings of the SIGCHI conference on Human Factors in Computing Systems
An affordable optical head tracking system for desktop VR/AR systems
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Layout and structuring object oriented software in three dimensions
CASCON '95 Proceedings of the 1995 conference of the Centre for Advanced Studies on Collaborative research
VR '00 Proceedings of the IEEE Virtual Reality 2000 Conference
A vision-based head tracker for fish tank virtual reality-VR without head gear
VRAIS '95 Proceedings of the Virtual Reality Annual International Symposium (VRAIS'95)
Distortion viewing techniques for 3-dimensional data
INFOVIS '96 Proceedings of the 1996 IEEE Symposium on Information Visualization (INFOVIS '96)
Information Technology and Management
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Artificial window view of nature
CHI '05 Extended Abstracts on Human Factors in Computing Systems
Reevaluating stereo and motion cues for visualizing graphs in three dimensions
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Does immersion make a virtual environment more usable?
CHI EA '97 CHI '97 Extended Abstracts on Human Factors in Computing Systems
The SANDBOX: a virtual reality interface to scientific databases
SSDBM'1994 Proceedings of the 7th international conference on Scientific and Statistical Database Management
CAVE and Fishtank Virtual-Reality Displays: A Qualitative and Quantitative Comparison
IEEE Transactions on Visualization and Computer Graphics
An evaluation of depth perception on volumetric displays
Proceedings of the working conference on Advanced visual interfaces
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
The impact of immersive virtual reality displays on the understanding of data visualization
Proceedings of the ACM symposium on Virtual reality software and technology
Visualizing graphs in three dimensions
ACM Transactions on Applied Perception (TAP)
Interactive cooperative learning system based on virtual shared space: HyCLASS
CSCL '97 Proceedings of the 2nd international conference on Computer support for collaborative learning
Head Tracking in First-Person Games: Interaction Using a Web-Camera
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
VR in medicine: Virtual colonoscopy
Future Generation Computer Systems
pCubee: a perspective-corrected handheld cubic display
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of Graphics Interface 2010
The effect of stereoscopy and motion cues on 3D interpretation task performance
Proceedings of the International Conference on Advanced Visual Interfaces
Using the user's point of view for interaction on mobile devices
23rd French Speaking Conference on Human-Computer Interaction
Spatial cues in 3d visualization
Ambient Intelligence for Scientific Discovery
Looking behind bezels: french windows for wall displays
Proceedings of the International Working Conference on Advanced Visual Interfaces
Evaluating user performance in 3D stereo and motion enabled video games
Proceedings of the International Conference on the Foundations of Digital Games
Lateral head tracking in desktop virtual reality
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Interacting with molecular structures: user performance versus system complexity
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Real-Time Distributed Aircraft Simulation through HLA
DS-RT '12 Proceedings of the 2012 IEEE/ACM 16th International Symposium on Distributed Simulation and Real Time Applications
Creating a stereoscopic magic-lens to improve depth perception in handheld augmented reality
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Usability benchmarks for motion tracking systems
Proceedings of the 19th ACM Symposium on Virtual Reality Software and Technology
Enhancing 3D applications using stereoscopic 3D and motion parallax
AUIC '12 Proceedings of the Thirteenth Australasian User Interface Conference - Volume 126
Proceedings of the 15th ACM on International conference on multimodal interaction
Enhancing spatial perception and user experience in video games with volumetric shadows
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
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