IEEE Computer Graphics and Applications
Illumination and color in computer generated imagery
Illumination and color in computer generated imagery
Planar Geometric Projections and Viewing Transformations
ACM Computing Surveys (CSUR)
UIST '92 Proceedings of the 5th annual ACM symposium on User interface software and technology
Supercomputer assisted brain visualization with an extended ray tracer
VVS '92 Proceedings of the 1992 workshop on Volume visualization
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Evaluating 3D task performance for fish tank virtual worlds
ACM Transactions on Information Systems (TOIS)
CHI '93 Proceedings of the INTERACT '93 and CHI '93 Conference on Human Factors in Computing Systems
Proceedings of the 9th annual ACM symposium on User interface software and technology
SKETCH: an interface for sketching 3D scenes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A study of interactive 3D point location in a computer simulated virtual environment
VRST '97 Proceedings of the ACM symposium on Virtual reality software and technology
Efficient and precise solid modelling using a 3D input device
SMA '97 Proceedings of the fourth ACM symposium on Solid modeling and applications
Fast calculation of soft shadow textures using convolution
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive technical illustration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Rotating virtual objects with real handles
ACM Transactions on Computer-Human Interaction (TOCHI)
ACM Transactions on Computer-Human Interaction (TOCHI)
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Visual cues for imminent object contact in realistic virtual environment
Proceedings of the conference on Visualization '00
Texture-based visibility for efficient lighting simulation
ACM Transactions on Graphics (TOG)
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Photorealistic rendering of knitwear using the lumislice
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Integration of measurement tools in medical 3d visualizations
Proceedings of the conference on Visualization '02
Kinetic visualization: a technique for illustrating 3D shape and structure
Proceedings of the conference on Visualization '02
Realistic Rendering and Animation of Knitwear
IEEE Transactions on Visualization and Computer Graphics
Choosing Rendering Parameters for Effective Communication of 3D Shape
IEEE Computer Graphics and Applications
Perceptually-driven decision theory for interactive realistic rendering
ACM Transactions on Graphics (TOG)
Visual cues for perceiving distances from objects to surfaces
Presence: Teleoperators and Virtual Environments
Using Motion to Illustrate Static 3D Shape- Kinetic Visualization
IEEE Transactions on Visualization and Computer Graphics
Combining edges and points for interactive high-quality rendering
ACM SIGGRAPH 2003 Papers
Penumbra maps: approximate soft shadows in real-time
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Rendering fake soft shadows with smoothies
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Rapid shadow generation in real-world lighting environments
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Virtual laboratories: comparability of real and virtual environments for environmental psychology
Presence: Teleoperators and Virtual Environments - Fourth international workshop on presence
An architecture for rule-based visualization
VIS '93 Proceedings of the 4th conference on Visualization '93
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Combining 2D and 3D views for orientation and relative position tasks
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Exploitation of human shadow perception for fast shadow rendering
APGV '05 Proceedings of the 2nd symposium on Applied perception in graphics and visualization
Spatial Measurements for Medical Augmented Reality
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
An evaluation of depth perception on volumetric displays
Proceedings of the working conference on Advanced visual interfaces
Enhancing interactive particle visualization with advanced shading models
APGV '06 Proceedings of the 3rd symposium on Applied perception in graphics and visualization
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2006 Courses
Abstract virtual environments for assessing cognitive abilities
SIGGRAPH '04 ACM SIGGRAPH 2004 Sketches
Liver Surgery Planning Using Virtual Reality
IEEE Computer Graphics and Applications
Volume illustration using wang cubes
ACM Transactions on Graphics (TOG)
A usability-driven approach to the development of a 3D web-GIS environment
Journal of Visual Languages and Computing
Design and Evaluation of a Real-World Virtual Environment for Architecture and Urban Planning
Presence: Teleoperators and Virtual Environments
A Coherent Grid Traversal Approach to Visualizing Particle-Based Simulation Data
IEEE Transactions on Visualization and Computer Graphics
SKETCH: an interface for sketching 3D scenes
ACM SIGGRAPH 2007 courses
Multiscale 3D reference visualization
Proceedings of the 2009 symposium on Interactive 3D graphics and games
ACM SIGGRAPH Asia 2009 papers
A framework for enhancing depth perception in computer graphics
Proceedings of the 7th Symposium on Applied Perception in Graphics and Visualization
A perceptual model for disparity
ACM SIGGRAPH 2011 papers
Invisible shadow for navigation and planning in minimal invasive surgery
MICCAI'05 Proceedings of the 8th international conference on Medical image computing and computer-assisted intervention - Volume Part II
Chromatic shadows for improved perception
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Depth perception within peripersonal space using head-mounted display
Presence: Teleoperators and Virtual Environments
A case study: visualizing material point method data
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Interacting with molecular structures: user performance versus system complexity
EGVE'05 Proceedings of the 11th Eurographics conference on Virtual Environments
Depth-enhanced maximum intensity projection
VG'10 Proceedings of the 8th IEEE/EG international conference on Volume Graphics
Determining the relative benefits of pairing virtual reality displays with applications
AUIC '13 Proceedings of the Fourteenth Australasian User Interface Conference - Volume 139
A framework for applying the principles of depth perception to information visualization
ACM Transactions on Applied Perception (TAP)
Enhancing spatial perception and user experience in video games with volumetric shadows
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Hi-index | 0.00 |
The sources of visual information that must be present to correctly interpret spatial relations in images, the relative importance of different visual information sources with regard to metric judgments of spatial relations in images, and the ways that the task in which the images are used affect the visual information's usefulness are discussed. Cue theory, which states that the visual system computes the distances of objects in the environment based on information from the posture of the eyes and from the patterns of light projected onto the retinas by the environment, is presented. Three experiments in which the influence of pictorial cues on perceived spatial relations in computer-generated images was assessed are discussed. Each experiment examined the accuracy with which subjects matched the position, orientation, and size of a test object with a standard by interactively translating, rotating, and scaling the test object.