Near real-time shadow generation using BSP trees
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
A graphics toolkit based on differential constraints
UIST '93 Proceedings of the 6th annual ACM symposium on User interface software and technology
Tracking a turbulent spot in an immersive environment
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
The design of a parallel graphics interface
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Shadow volume reconstruction from depth maps
ACM Transactions on Graphics (TOG)
Real-time shadows for animated crowds in virtual cities
VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Illustrative shadows: integrating 3D and 2D information displays
Proceedings of the 8th international conference on Intelligent user interfaces
Soft planar shadows using plateaus
Journal of Graphics Tools
Obliq-3D: A High-Level, Fast-Turnaround 3D Animation System
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
A Trip Down the Graphics Pipeline: Line Clipping
IEEE Computer Graphics and Applications
Perceiving Spatial Relationships in Computer-Generated Images
IEEE Computer Graphics and Applications
Interactive shadow generation in complex environments
ACM SIGGRAPH 2003 Papers
Automatic generation of consistent shadows for augmented reality
GI '05 Proceedings of Graphics Interface 2005
3D-aware image editing for out of bounds photography
Proceedings of Graphics Interface 2009
SG'03 Proceedings of the 3rd international conference on Smart graphics
Learning about shadows from artists
Computational Aesthetics'10 Proceedings of the Sixth international conference on Computational Aesthetics in Graphics, Visualization and Imaging
VG'01 Proceedings of the 2001 Eurographics conference on Volume Graphics
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