Soft planar shadows using plateaus

  • Authors:
  • Eric Haines

  • Affiliations:
  • Autodesk, Inc

  • Venue:
  • Journal of Graphics Tools
  • Year:
  • 2002

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Abstract

This paper presents an algorithm for rapidly creating and rendering soft shadows on a plane. It has the advantages of rapid generation on current hard-ware, as well as high quality and a realistic feel on a perceptual level. The algorithm renders the soft shadow to a texture. It begins with a hard drop shadow, then uses the object's silhouette edges to generate penumbrae in a single pass. Though the shadows generated are physically inaccurate, this technique yields penumbrae that are smooth and perceptually convincing.