Rendering antialiased shadows with depth maps
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Fast shadows and lighting effects using texture mapping
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Approximate soft shadows on arbitrary surfaces using penumbra wedges
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Proceedings of the Eurographics Workshop on Rendering Techniques 2000
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Soft shadows from extended light sources with penumbra deep shadow maps
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Realistic soft shadows by penumbra-wedges blending
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Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
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Generating soft shadows quickly is difficult. Few techniques have enough exibility to interactively render soft shadows in scenes with arbitrarily complex occluders and receivers. This paper introduces the penumbra map, which extends current shadow map techniques to interactively approximate soft shadows. Using object silhouette edges, as seen from the center of an area light, a map is generated containing approximate penumbral regions. Rendering requires two lookups, one into each the penumbra and shadow maps. Penumbra maps allow arbitrary dynamic models to easily shadow themselves and other nearby complex objects with plausible penumbrae.