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Approximate soft shadows on arbitrary surfaces using penumbra wedges
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Soft planar shadows using plateaus
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Rapid shadow generation in real-world lighting environments
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Penumbra maps: approximate soft shadows in real-time
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
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Soft shadows from extended light sources with penumbra deep shadow maps
GI '05 Proceedings of Graphics Interface 2005
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Dynamic parallax occlusion mapping with approximate soft shadows
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Realistic soft shadows by penumbra-wedges blending
GH '06 Proceedings of the 21st ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Real-time, all-frequency shadows in dynamic scenes
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Soft irregular shadow mapping: fast, high-quality, and robust soft shadows
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ICCVG'10 Proceedings of the 2010 international conference on Computer vision and graphics: Part II
Antialiased shadow algorithms for game rendering
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
An efficient method for rendering detailed soft shadow
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
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Real-time soft shadow mapping by backprojection
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We present a new method for real-time rendering of shadows in dynamic scenes. Our approach builds on the shadow map algorithm by attaching geometric primitives that we call "smoothies" to the objects' silhouettes. The smoothies give rise to fake shadows that appear qualitatively like soft shadows, without the cost of densely sampling an area light source. The soft shadow edges hide objectionable aliasing artifacts that are noticeable with ordinary shadow maps. Our algorithm computes shadows efficiently in image space and maps well to programmable graphics hardware. We present results from several example scenes rendered in real-time.