Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
A shading language on graphics hardware: the pixelflow shading system
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Interactive technical illustration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
Image precision silhouette edges
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
A real-time procedural shading system for programmable graphics hardware
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Rendering optimisations for stylised sketching
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
A Developer's Guide to Silhouette Algorithms for Polygonal Models
IEEE Computer Graphics and Applications
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Rendering fake soft shadows with smoothies
EGRW '03 Proceedings of the 14th Eurographics workshop on Rendering
Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlines
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Hardware-determined feature edges
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
GI '04 Proceedings of the 2004 Graphics Interface Conference
Image-space silhouettes for unprocessed models
GI '04 Proceedings of the 2004 Graphics Interface Conference
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Multi-scale line drawings from 3D meshes
I3D '06 Proceedings of the 2006 symposium on Interactive 3D graphics and games
ACM SIGGRAPH 2006 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
GPU-based rendering and animation for Chinese painting cartoon
GI '07 Proceedings of Graphics Interface 2007
ACM SIGGRAPH 2008 classes
Performance evaluation for real-time cartoon rendering using GPU
GVE '07 Proceedings of the IASTED International Conference on Graphics and Visualization in Engineering
Interactive silhouette rendering for point-based models
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Fast silhouette and crease edge synthesis with geometry shaders
Proceedings of the 28th Spring Conference on Computer Graphics
Relief stylization from 3D models using featured lines
Proceedings of the 27th Spring Conference on Computer Graphics
Line-based sunken relief generation from a 3D mesh
Graphical Models
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Special features such as ridges, valleys and silhouettes, of a polygonal scene are usually displayed by explicitly identifying and then rendering `edges' for the corresponding geometry. The candidate edges are identified using the connectivity information, which requires preprocessing of the data. We present a non-obvious but surprisingly simple to implement technique to render such features without connectivity information or preprocessing. At the hardware level, based only on the vertices of a given flat polygon, we introduce new polygons, with appropriate color, shape and orientation, so that they eventually appear as special features.