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Image-guided streamline placement
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive visualization of 3D-vector fields using illuminated stream lines
Proceedings of the 7th conference on Visualization '96
Strategies for effectively visualizing 3D flow with volume LIC
VIS '97 Proceedings of the 8th conference on Visualization '97
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Proceedings of the conference on Visualization '98
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VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
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Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
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Proceedings of the 29th annual conference on Computer graphics and interactive techniques
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VIS '93 Proceedings of the 4th conference on Visualization '93
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VIS '93 Proceedings of the 4th conference on Visualization '93
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VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
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IEEE Transactions on Visualization and Computer Graphics
An Advanced Evenly-Spaced Streamline Placement Algorithm
IEEE Transactions on Visualization and Computer Graphics
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IEEE Transactions on Visualization and Computer Graphics
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IEEE Computer Graphics and Applications
Image-Based Streamline Generation and Rendering
IEEE Transactions on Visualization and Computer Graphics
Similarity-Guided Streamline Placement with Error Evaluation
IEEE Transactions on Visualization and Computer Graphics
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GI '08 Proceedings of graphics interface 2008
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Computers and Graphics
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EUROVIS'05 Proceedings of the Seventh Joint Eurographics / IEEE VGTC conference on Visualization
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ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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This paper presents several strategies to interactively explore 3D flow. Based on a fast illuminated streamlines algorithm, standard graphics hardware is sufficient to gain interactive rendering rates. Our approach does not require the user to have any prior knowledge of flow features. After the streamlines are computed in a short preprocessing time, the user can interactively change appearance and density of the streamlines to further explore the flow. Most important flow features like velocity or pressure not only can be mapped to all available streamline appearance properties like streamline width, material, opacity, but also to streamline density. To improve spatial perception of the 3D flow we apply techniques based on animation, depth cueing, and halos along a streamline if it is crossed by another streamline in the foreground. Finally, we make intense use of focus+context methods like magic volumes, region of interest driven streamline placing, and spotlights to solve the occlusion problem.