Image-guided streamline placement
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Interactive visualization of 3D-vector fields using illuminated stream lines
Proceedings of the 7th conference on Visualization '96
A flow-guided streamline seeding strategy
Proceedings of the conference on Visualization '00
SIAM Journal on Optimization
Strategies for interactive exploration of 3D flow using evenly-spaced illuminated streamlines
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Image enhancement by unsharp masking the depth buffer
ACM SIGGRAPH 2006 Papers
An Advanced Evenly-Spaced Streamline Placement Algorithm
IEEE Transactions on Visualization and Computer Graphics
Image-Based Streamline Generation and Rendering
IEEE Transactions on Visualization and Computer Graphics
Similarity-Guided Streamline Placement with Error Evaluation
IEEE Transactions on Visualization and Computer Graphics
GI '08 Proceedings of graphics interface 2008
Depth-Dependent Halos: Illustrative Rendering of Dense Line Data
IEEE Transactions on Visualization and Computer Graphics
View-Dependent Streamlines for 3D Vector Fields
IEEE Transactions on Visualization and Computer Graphics
An Information-Theoretic Framework for Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
View point evaluation and streamline filtering for flow visualization
PACIFICVIS '11 Proceedings of the 2011 IEEE Pacific Visualization Symposium
Technical Section: A survey of raster-based transparency techniques
Computers and Graphics
Hierarchical Streamline Bundles
IEEE Transactions on Visualization and Computer Graphics
Real-time concurrent linked list construction on the GPU
EGSR'10 Proceedings of the 21st Eurographics conference on Rendering
LineAO—Improved Three-Dimensional Line Rendering
IEEE Transactions on Visualization and Computer Graphics
A Unified Approach to Streamline Selection and Viewpoint Selection for 3D Flow Visualization
IEEE Transactions on Visualization and Computer Graphics
Similarity Measures for Enhancing Interactive Streamline Seeding
IEEE Transactions on Visualization and Computer Graphics
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For the visualization of dense line fields, the careful selection of lines to be rendered is a vital aspect. In this paper, we present a global line selection approach that is based on an optimization process. Starting with an initial set of lines that covers the domain, all lines are rendered with a varying opacity, which is subject to the minimization of a bounded-variable least-squares problem. The optimization strives to keep a balance between information presentation and occlusion avoidance. This way, we obtain view-dependent opacities of the line segments, allowing a real-time free navigation while minimizing the danger of missing important structures in the visualization. We compare our technique with existing local and greedy approaches and apply it to data sets in flow visualization, medical imaging, physics, and computer graphics.