Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Image-guided streamline placement
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
The 3D marching lines algorithm
Graphical Models and Image Processing
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Volume illustration: non-photorealistic rendering of volume models
Proceedings of the conference on Visualization '00
A flow-guided streamline seeding strategy
Proceedings of the conference on Visualization '00
Hardware-accelerated parallel non-photorealistic volume rendering
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Visualizing Vector Field Topology in Fluid Flows
IEEE Computer Graphics and Applications
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
Adaptive extraction and visualization of silhouette curves from volumetric datasets
The Visual Computer: International Journal of Computer Graphics
Line drawings from volume data
ACM SIGGRAPH 2005 Papers
Saddle Connectors - An Approach to Visualizing the Topological Skeleton of Complex 3D Vector Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Curvature-Based Transfer Functions for Direct Volume Rendering: Methods and Applications
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Particle System for Interactive Visualization of 3D Flows
IEEE Transactions on Visualization and Computer Graphics
Opacity optimization for 3D line fields
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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We describe an approach to define contours of 3D vector fields and employ them as an interactive flow visualization tool. Although contours are well-defined and commonly used for surfaces and 3D scalar fields, they have no straightforward extension in vector fields. Our approach is to extract and visualize specific stream lines which show the most similar behavior to contours on surfaces. This way, the vector field contours are a particular set of isolated stream line segments that depend on the view direction and few additional parameters. We present an analysis of the usefulness of vector field contours by demonstrating their application to linear vector fields. In order to achieve interactive visualization, we develop an efficient GPU-based implementation for real-time extraction and rendering of vector field contours. We show the potential of our approach by applying it to a number of example data sets.