Marching cubes: A high resolution 3D surface construction algorithm
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
The 3D marching lines algorithm
Graphical Models and Image Processing
Real-time nonphotorealistic rendering
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Contour trees and small seed sets for isosurface traversal
SCG '97 Proceedings of the thirteenth annual symposium on Computational geometry
Interactive ray tracing for isosurface rendering
Proceedings of the conference on Visualization '98
Visualizing multivalued data from 2D incompressible flows using concepts from painting
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Volume illustration: non-photorealistic rendering of volume models
Proceedings of the conference on Visualization '00
Hardware-accelerated parallel non-photorealistic volume rendering
NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
A Near Optimal Isosurface Extraction Algorithm Using the Span Space
IEEE Transactions on Visualization and Computer Graphics
Speeding Up Isosurface Extraction Using Interval Trees
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
Illustrative Interactive Stipple Rendering
IEEE Transactions on Visualization and Computer Graphics
Enhancing Transparent Skin Surfaces with Ridge and Valley Lines
VIS '95 Proceedings of the 6th conference on Visualization '95
Pen-and-Ink Rendering in Volume Visualization
VISUALIZATION '00 Proceedings of the 11th IEEE Visualization 2000 Conference (VIS 2000)
Nonphotorealistic Rendering of Medical Volume Data
IEEE Computer Graphics and Applications
Suggestive contours for conveying shape
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Interactive Volume Illustration and Feature Halos
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Interactive rendering of suggestive contours with temporal coherence
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Adaptive extraction and visualization of silhouette curves from volumetric datasets
The Visual Computer: International Journal of Computer Graphics
Curvature-Based Transfer Functions for Direct Volume Rendering: Methods and Applications
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Illustrating design and spatial assembly of interactive CSG
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Interactive pen-and-ink rendering for implicit surfaces
ACM SIGGRAPH 2006 Sketches
Computing human faces for human viewers: automated animation in photographs and paintings
Proceedings of the 8th international conference on Multimodal interfaces
Multi-variate, Time Varying, and Comparative Visualization with Contextual Cues
IEEE Transactions on Visualization and Computer Graphics
Saliency-guided Enhancement for Volume Visualization
IEEE Transactions on Visualization and Computer Graphics
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Volume illustration using wang cubes
ACM Transactions on Graphics (TOG)
Sketching, scaffolding, and inking: a visual history for interactive 3D modeling
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Highlight lines for conveying shape
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Using NPR to evaluate perceptual shape cues in dynamic environments
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Interactive cutaway illustrations of complex 3D models
ACM SIGGRAPH 2007 papers
An Effective Illustrative Visualization Framework Based on Photic Extremum Lines (PELs)
IEEE Transactions on Visualization and Computer Graphics
Clip Art Rendering of Smooth Isosurfaces
IEEE Transactions on Visualization and Computer Graphics
GI '08 Proceedings of graphics interface 2008
ACM SIGGRAPH 2008 classes
Laplacian lines for real-time shape illustration
Proceedings of the 2009 symposium on Interactive 3D graphics and games
A few good samples: shape & tone depiction for Hermite RBF implicits
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Technical Section: Perceptual enhancement of two-level volume rendering
Computers and Graphics
A learning-based high-level human computer interface for face modeling and animation
ICMI'06/IJCAI'07 Proceedings of the ICMI 2006 and IJCAI 2007 international conference on Artifical intelligence for human computing
Extended papers from NPAR 2010: Shape and tone depiction for implicit surfaces
Computers and Graphics
Line drawings abstraction from 3D models
Transactions on edutainment V
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
Stylization-based ray prioritization for guaranteed frame rates
Proceedings of the ACM SIGGRAPH/Eurographics Symposium on Non-Photorealistic Animation and Rendering
The gradient of the maximal curvature estimation for crest lines extraction
IVIC'11 Proceedings of the Second international conference on Visual informatics: sustaining research and innovations - Volume Part I
Special Section on CANS: Ray prioritization using stylization and visual saliency
Computers and Graphics
Stylized vector art from 3D models with region support
EGSR'08 Proceedings of the Nineteenth Eurographics conference on Rendering
Real-time super resolution contextual close-up of clinical volumetric data
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
GPU-based particle systems for illustrative volume rendering
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
DTI in context: illustrating brain fiber tracts in situ
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Splatting lines: an efficient method for illustrating 3D surfaces and volumes
Proceedings of the 18th meeting of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Mobile augmented reality for environmental monitoring
Personal and Ubiquitous Computing
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Renderings of volumetric data have become an important data analysis tool for applications ranging from medicine to scientific simulation. We propose a volumetric drawing system that directly extracts sparse linear features, such as silhouettes and suggestive contours, using a temporally coherent seed-and-traverse framework. In contrast to previous methods based on isosurfaces or nonrefractive transparency, producing these drawings requires examining an asymptotically smaller subset of the data, leading to efficiency on large data sets. In addition, the resulting imagery is often more comprehensible than standard rendering styles, since it focuses attention on important features in the data. We test our algorithms on datasets up to 5123, demonstrating interactive extraction and rendering of line drawings in a variety of drawing styles.