Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Line Art Illustrations of Parametric and Implicit Forms
IEEE Transactions on Visualization and Computer Graphics
Stylized rendering of 3D scanned real world environments
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Depicting Shape Features with Directional Strokes and Spotlighting
CGI '04 Proceedings of the Computer Graphics International
Line drawings from volume data
ACM SIGGRAPH 2005 Papers
Curvature-Based Transfer Functions for Direct Volume Rendering: Methods and Applications
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Robust Particle Systems for Curvature Dependent Sampling of Implicit Surfaces
SMI '05 Proceedings of the International Conference on Shape Modeling and Applications 2005
X-toon: an extended toon shader
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Computing contour generators of evolving implicit surfaces
ACM Transactions on Graphics (TOG)
Sketching, scaffolding, and inking: a visual history for interactive 3D modeling
Proceedings of the 5th international symposium on Non-photorealistic animation and rendering
Clip Art Rendering of Smooth Isosurfaces
IEEE Transactions on Visualization and Computer Graphics
Using Multi-agent Systems for Sampling and Rendering Implicit Surfaces
SIBGRAPI '08 Proceedings of the 2008 XXI Brazilian Symposium on Computer Graphics and Image Processing
Proceedings of the 7th International Symposium on Non-Photorealistic Animation and Rendering
Hermite Interpolation of Implicit Surfaces with Radial Basis Functions
SIBGRAPI '09 Proceedings of the 2009 XXII Brazilian Symposium on Computer Graphics and Image Processing
Sketching Variational Hermite-RBF implicits
Proceedings of the Seventh Sketch-Based Interfaces and Modeling Symposium
Piecewise algebraic surface patches
Computer Aided Geometric Design
Style nodes and repolygonization for hierarchical tree-based implicit surface modelling
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Aesthetic placement of points using generalized Lloyd relaxation
Computational Aesthetics'09 Proceedings of the Fifth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
Sketch-based warping of RGBN images
Graphical Models
Generalized Hermitian Radial Basis Functions Implicits from polygonal mesh constraints
The Visual Computer: International Journal of Computer Graphics
Least-squares hermite radial basis functions implicits with adaptive sampling
Proceedings of Graphics Interface 2013
Technical Section: Point-based rendering of implicit surfaces in R4
Computers and Graphics
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We present techniques for rendering implicit surfaces in different pen-and-ink styles. The implicit models are rendered using point-based primitives to depict shape and tone using silhouettes with hidden-line attenuation, drawing directions, and stippling. We present sample renderings obtained for a variety of models. Furthermore, we describe simple and novel methods to control point placement and rendering style. Our approach is implemented using HRBF Implicits, a simple and compact representation, that has three fundamental qualities: a small number of point-normal samples as input for surface reconstruction, good projection of points near the surface, and smoothness of the gradient field. These qualities of HRBF Implicits are used to generate a robust distribution of points to position the drawing primitives.