NPAR '02 Proceedings of the 2nd international symposium on Non-photorealistic animation and rendering
Recursive Wang tiles for real-time blue noise
ACM SIGGRAPH 2006 Papers
Asymptotically optimal block quantization
IEEE Transactions on Information Theory
IEEE Transactions on Information Theory
Regularity and randomness in Bridget Riley's early Op art
Computational Aesthetics'08 Proceedings of the Fourth Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
A few good samples: shape & tone depiction for Hermite RBF implicits
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Extended papers from NPAR 2010: Shape and tone depiction for implicit surfaces
Computers and Graphics
Aesthetic-driven simulation of GUI elements deployment
ICCVG'12 Proceedings of the 2012 international conference on Computer Vision and Graphics
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In this paper we describe a computational method for producing aesthetically pleasing distributions of disks on a canvas. The positions of the disks are initially given at random and are moved into interesting configurations by means of a local optimization routine. The configurations are computed by a Voronoi-cell based optimization algorithm (Lloyd's relaxation method). We extend this method in a way that not only evenly spaced but also clustered point sets can be produced. This is done by inverting the iterative step of the optimization algorithm. We define an energy term and show that for a certain amount of energy interesting configurations appear. This is evaluated in a small user study.