Least-Squares Fitting of Two 3-D Point Sets
IEEE Transactions on Pattern Analysis and Machine Intelligence
Comprehensible rendering of 3-D shapes
SIGGRAPH '90 Proceedings of the 17th annual conference on Computer graphics and interactive techniques
A Method for Registration of 3-D Shapes
IEEE Transactions on Pattern Analysis and Machine Intelligence - Special issue on interpretation of 3-D scenes—part II
Computer-generated pen-and-ink illustration
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
Painterly rendering for animation
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Orientable textures for image-based pen-and-ink illustration
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Image precision silhouette edges
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
The randomized z-buffer algorithm: interactive rendering of highly complex scenes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Efficient Conservative Visibility Culling Using the Prioritized-Layered Projection Algorithm
IEEE Transactions on Visualization and Computer Graphics
View-dependent particles for interactive non-photorealistic rendering
GRIN'01 No description on Graphics interface 2001
ACM SIGGRAPH 2003 Papers
Real-time rendering of real world environments
EGWR'99 Proceedings of the 10th Eurographics conference on Rendering
Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy
IEEE Transactions on Visualization and Computer Graphics
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Real-time pen-and-ink illustration of landscapes
Proceedings of the 4th international symposium on Non-photorealistic animation and rendering
Ambient point clouds for view interpolation
ACM SIGGRAPH 2010 papers
A few good samples: shape & tone depiction for Hermite RBF implicits
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Example-based stippling using a scale-dependent grayscale process
NPAR '10 Proceedings of the 8th International Symposium on Non-Photorealistic Animation and Rendering
Out-of-core real-time visualization of massive 3D point clouds
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
Extended papers from NPAR 2010: Shape and tone depiction for implicit surfaces
Computers and Graphics
Extended papers from NPAR 2010: Scale-dependent and example-based grayscale stippling
Computers and Graphics
Abstraction and depiction of sparsely scanned outdoor environments
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
PointWorks: abstraction and rendering of sparsely scanned outdoor environments
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Illustrating surfaces in volume
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Real-time rendering of massive unstructured raw point clouds using screen-space operators
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
Data reconstruction and visualization techniques for forensic pathology
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Interactive silhouette rendering for point-based models
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Instant points: fast rendering of unprocessed point clouds
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
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This paper presents an interactive non-photorealistic rendering (NPR) system that stylizes and renders outdoor scenes captured by 3D laser scanning. In order to deal with the large size, complexity and inherent incompleteness of data obtained from outdoor scans, our system represents outdoor scenes using points instead of traditional polygons. Algorithms are then developed to extract, stylize and render features from this point representation. In addition to conveying various NPR styles, our system also promises consistency in animation by maintaining stroke coherence and density. We achieve NPR of large data at interactive rates by designing novel data structures and algorithms as well as leveraging new features of commodity graphics hardware.