The Reyes image rendering architecture
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Rendering fur with three dimensional textures
SIGGRAPH '89 Proceedings of the 16th annual conference on Computer graphics and interactive techniques
Applications of spatial data structures: Computer graphics, image processing, and GIS
Applications of spatial data structures: Computer graphics, image processing, and GIS
A survey of ray tracing acceleration techniques
An introduction to ray tracing
Visibility preprocessing for interactive walkthroughs
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Hierarchical splatting: a progressive refinement algorithm for volume rendering
Proceedings of the 18th annual conference on Computer graphics and interactive techniques
Management of large amounts of data in interactive building walkthroughs
I3D '92 Proceedings of the 1992 symposium on Interactive 3D graphics
Hierarchical Z-buffer visibility
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Multiresolution analysis of arbitrary meshes
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Interactive multiresolution surface viewing
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Fitting smooth surfaces to dense polygon meshes
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Database management for interactive display of large architectural models
GI '96 Proceedings of the conference on Graphics interface '96
Fast backface culling using normal masks
Proceedings of the 1997 symposium on Interactive 3D graphics
View-dependent refinement of progressive meshes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
View-dependent simplification of arbitrary polygonal environments
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
ROAMing terrain: real-time optimally adapting meshes
VIS '97 Proceedings of the 8th conference on Visualization '97
An anti-aliasing technique for splatting
VIS '97 Proceedings of the 8th conference on Visualization '97
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Hierarchical back-face computation
Proceedings of the eurographics workshop on Rendering techniques '96
Smooth view-dependent level-of-detail control and its application to terrain rendering
Proceedings of the conference on Visualization '98
Fast and memory efficient polygonal simplification
Proceedings of the conference on Visualization '98
MMR: an interactive massive model rendering system using geometric and image-based acceleration
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
LDI tree: a hierarchical representation for image-based rendering
Proceedings of the 26th annual conference on Computer graphics and interactive techniques
VVS '89 Proceedings of the 1989 Chapel Hill workshop on Volume visualization
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Particle systems—a technique for modeling a class of fuzzy objects
SIGGRAPH '83 Proceedings of the 10th annual conference on Computer graphics and interactive techniques
Towards an interactive high visual complexity animation system
SIGGRAPH '79 Proceedings of the 6th annual conference on Computer graphics and interactive techniques
A 3-dimensional representation for fast rendering of complex scenes
SIGGRAPH '80 Proceedings of the 7th annual conference on Computer graphics and interactive techniques
Progressive multilevel meshes from octree particles
3DIM'99 Proceedings of the 2nd international conference on 3-D digital imaging and modeling
The digital Michelangelo project: 3D scanning of large statues
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Streaming QSplat: a viewer for networked visualization of large, dense models
I3D '01 Proceedings of the 2001 symposium on Interactive 3D graphics
FastSplats: optimized splatting on rectilinear grids
Proceedings of the conference on Visualization '00
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
The randomized z-buffer algorithm: interactive rendering of highly complex scenes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spectral processing of point-sampled geometry
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Jupiter: a toolkit for interactive large model visualization
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Fluid interaction with high-resolution wall-size displays
Proceedings of the 14th annual ACM symposium on User interface software and technology
The design of a transport protocol for on-demand graphical rendering
NOSSDAV '02 Proceedings of the 12th international workshop on Network and operating systems support for digital audio and video
Sphere-tree construction using dynamic medial axis approximation
Proceedings of the 2002 ACM SIGGRAPH/Eurographics symposium on Computer animation
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Image-based 3D photography using opacity hulls
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Real-time 3D model acquisition
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Hardware-accelerated point-based rendering of complex scenes
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Efficient high quality rendering of point sampled geometry
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
GigaWalk: interactive walkthrough of complex environments
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A hardware-assisted hybrid rendering technique for interactive volume visualization
VVS '02 Proceedings of the 2002 IEEE symposium on Volume visualization and graphics
Integration of geomorphing into level of detail management for realtime rendering
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
Feature preservation in view-dependent multiresolution meshes
SCCG '02 Proceedings of the 18th spring conference on Computer graphics
A work-flow and data model for reconstruction, management, and visualization of archaeological sites
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
An easy-to-use visualization system for huge cultural heritage meshes
Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Time-critical rendering of discrete and continuous levels of detail
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Light field duality: concept and applications
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Rendering of virtual environments based on polygonal & point-based models
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
Proceedings of the conference on Visualization '01
Hybrid simplification: combining multi-resolution polygon and point rendering
Proceedings of the conference on Visualization '01
POP: a hybrid point and polygon rendering system for large data
Proceedings of the conference on Visualization '01
Efficient adaptive simplification of massive meshes
Proceedings of the conference on Visualization '01
A complete distance field representation
Proceedings of the conference on Visualization '01
Compressing large polygonal models
Proceedings of the conference on Visualization '01
Visualization of large terrains made easy
Proceedings of the conference on Visualization '01
Approximate shading for the re-illumination of synthetic images
Proceedings of the conference on Visualization '01
Variational classification for visualization of 3D ultrasound data
Proceedings of the conference on Visualization '01
Out-of-core rendering of massive geometric environments
Proceedings of the conference on Visualization '02
PMR: point to mesh rendering, a feature-based approach
Proceedings of the conference on Visualization '02
Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
Non-photorealistic volume rendering using stippling techniques
Proceedings of the conference on Visualization '02
Interactive visualization of complex plant ecosystems
Proceedings of the conference on Visualization '02
XFastMesh: fast view-dependent meshing from external memory
Proceedings of the conference on Visualization '02
BLIC: bi-level isosurface compression
Proceedings of the conference on Visualization '02
Forward area light map projection
Proceedings of the 2nd international conference on Computer graphics, virtual Reality, visualisation and interaction in Africa
Point-based modelling and rendering using radial basis functions
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
IEEE Transactions on Visualization and Computer Graphics
Terrain Simplification Simplified: A General Framework for View-Dependent Out-of-Core Visualization
IEEE Transactions on Visualization and Computer Graphics
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Modeling and Rendering of Points with Local Geometry
IEEE Transactions on Visualization and Computer Graphics
IEEE Computer Graphics and Applications
From Urban Terrain Models to Visible Cities
IEEE Computer Graphics and Applications
Out-of-core construction and visualization of multiresolution surfaces
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Budget sampling of parametric surface patches
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Enhancing 3D Graphics on Mobile Devices by Image-Based Rendering
PCM '02 Proceedings of the Third IEEE Pacific Rim Conference on Multimedia: Advances in Multimedia Information Processing
Fast approximate visible set determination for point sample clouds
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Illustrative Interactive Stipple Rendering
IEEE Transactions on Visualization and Computer Graphics
Estimating surface normals in noisy point cloud data
Proceedings of the nineteenth annual symposium on Computational geometry
Accelerated splatting using a 3D adjacency data structure
GRIN'01 No description on Graphics interface 2001
Exploiting self-similarity in geometry for voxel based solid modeling
SM '03 Proceedings of the eighth ACM symposium on Solid modeling and applications
Combining edges and points for interactive high-quality rendering
ACM SIGGRAPH 2003 Papers
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
Interactive boolean operations on surfel-bounded solids
ACM SIGGRAPH 2003 Papers
ACM SIGGRAPH 2003 Papers
Billboard clouds for extreme model simplification
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Approximating and intersecting surfaces from points
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
External Memory Management and Simplification of Huge Meshes
IEEE Transactions on Visualization and Computer Graphics
Multilevel Representation and Transmission of Real Objects with Progressive Octree Particles
IEEE Transactions on Visualization and Computer Graphics
Progressive point set surfaces
ACM Transactions on Graphics (TOG)
Dynamic Sculpting and Deformation of Point Set Surfaces
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
High-Quality Point-Based Rendering on Modern GPUs
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Iso-Splatting: A Point-Based Alternative to Isosurface Visualization
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Real-time compression for dynamic 3D environments
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Object-space point blending and splatting
ACM SIGGRAPH 2003 Sketches & Applications
Adaptive medial-axis approximation for sphere-tree construction
ACM Transactions on Graphics (TOG)
Camera-Sampling Field and Its Applications
IEEE Transactions on Visualization and Computer Graphics
Exploiting temporal coherence in ray casted walkthroughs
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
SCCG '03 Proceedings of the 19th spring conference on Computer graphics
Stylized rendering of 3D scanned real world environments
Proceedings of the 3rd international symposium on Non-photorealistic animation and rendering
Interactive stylized silhouette for point-sampled geometry
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Perspective accurate splatting
GI '04 Proceedings of the 2004 Graphics Interface Conference
Point-Based Probabilistic Surfaces to Show Surface Uncertainty
IEEE Transactions on Visualization and Computer Graphics
Confetti: Object-Space Point Blending and Splatting
IEEE Transactions on Visualization and Computer Graphics
Protected interactive 3D graphics via remote rendering
ACM SIGGRAPH 2004 Papers
Scalar-Function-Driven Editing on Point Set Surfaces
IEEE Computer Graphics and Applications
Flexible Point-Based Rendering on Mobile Devices
IEEE Computer Graphics and Applications
Hierarchical Splatting of Scattered 4D Data
IEEE Computer Graphics and Applications
AFRIGRAPH '04 Proceedings of the 3rd international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Touch-Based Haptics for Interactive Editing on Point Set Surfaces
IEEE Computer Graphics and Applications
Hardware-Accelerated Adaptive EWA Volume Splatting
VIS '04 Proceedings of the conference on Visualization '04
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
VIS '04 Proceedings of the conference on Visualization '04
TetSplat Real-Time Rendering and Volume Clipping of Large Unstructured Tetrahedral Meshes
VIS '04 Proceedings of the conference on Visualization '04
Efficient Point-Based Isosurface Exploration Using the Span-Triangle
VIS '04 Proceedings of the conference on Visualization '04
VIS '04 Proceedings of the conference on Visualization '04
Fast time-dependent isosurface extraction and rendering
Proceedings of the 20th spring conference on Computer graphics
blue-c API: a multimedia and 3D video enhanced toolkit for collaborative VR and telepresence
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Adaptive sampling of intersectable models exploiting image and object-space coherence
Proceedings of the 2005 symposium on Interactive 3D graphics and games
Functionality Distribution for Parallel Rendering
IPDPS '05 Proceedings of the 19th IEEE International Parallel and Distributed Processing Symposium (IPDPS'05) - Papers - Volume 01
PixelView: a view-independent graphics rendering architecture
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Statistical geometry representation for efficient transmission and rendering
ACM Transactions on Graphics (TOG)
Real-time multidepth stream compression
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models
IEEE Transactions on Visualization and Computer Graphics
GoLD: interactive display of huge colored and textured models
ACM SIGGRAPH 2005 Papers
ACM SIGGRAPH 2005 Papers
Visual simulation of weathering by γ-ton tracing
ACM SIGGRAPH 2005 Papers
Hierarchical Clustering for Unstructured Volumetric Scalar Fields
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Frequency-Sensitive Point Hierarchy for Images and Volumes
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Hierarchical Splatting of Scattered Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
A Framework for Sample-Based Rendering with O-Buffers
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
The fish-eye visualization of foreign currency exchange data streams
APVis '05 proceedings of the 2005 Asia-Pacific symposium on Information visualisation - Volume 45
Interactive parallel visualization of large particle datasets
Parallel Computing - Parallel graphics and visualization
Stylized and Abstract Painterly Rendering System Using a Multiscale Segmented Sphere Hierarchy
IEEE Transactions on Visualization and Computer Graphics
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Real-time high-quality View-Dependent Texture Mapping using per-pixel visibility
GRAPHITE '05 Proceedings of the 3rd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Proceedings of the ACM symposium on Virtual reality software and technology
Compression of dense and regular point clouds
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Size equivalent cluster trees (SEC-Trees) realtime rendering of large industrial scenes
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Point-based VR visualization for large-scale mesh datasets by real-time remote computation
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Efficient view-dependent out-of-core rendering of large-scale and complex scenes
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
ACM Transactions on Graphics (TOG)
Stick textures for image-based rendering
Graphical Models - Special issue on SPM 05
Hierarchical molecular modelling with ellipsoids
Journal of Molecular Graphics
IEEE Computer Graphics and Applications
Personal varrier: autostereoscopic virtual reality display for distributed scientific visualization
Future Generation Computer Systems - IGrid 2005: The global lambda integrated facility
Graphical Models - Special issue on PG2004
Impostors and pseudo-instancing for GPU crowd rendering
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
PNORMS: platonic derived normals for error bound compression
Proceedings of the ACM symposium on Virtual reality software and technology
Industrial motivation for interactive shape modeling: a case study in conceptual automotive design
ACM SIGGRAPH 2006 Courses
Progressive buffers: view-dependent geometry and texture LOD rendering
ACM SIGGRAPH 2006 Courses
Interactive Point-based Isosurface Exploration and High-quality Rendering
IEEE Transactions on Visualization and Computer Graphics
Interactive Point-Based Rendering of Higher-Order Tetrahedral Data
IEEE Transactions on Visualization and Computer Graphics
An interactive out-of-core rendering framework for visualizing massively complex models
SIGGRAPH '05 ACM SIGGRAPH 2005 Courses
Graphical Models - Special issue on the vision, video and graphics conference 2005
On-the-fly appearance quantization on the GPU for 3D broadcasting
Proceedings of the twelfth international conference on 3D web technology
Presence: Teleoperators and Virtual Environments
ACM SIGGRAPH 2002 conference abstracts and applications
Presence: Teleoperators and Virtual Environments
Time-Critical Rendering of Huge Ecosystems Using Discrete and Continuous Levels of Detail
Presence: Teleoperators and Virtual Environments
Light-Field Rendering Using Colored Point Clouds---A Dual-Space Approach
Presence: Teleoperators and Virtual Environments
Stylized Rendering for Anatomic Visualization
Computing in Science and Engineering
Point-based stream surfaces and path surfaces
GI '07 Proceedings of Graphics Interface 2007
SCA '07 Proceedings of the 2007 ACM SIGGRAPH/Eurographics symposium on Computer animation
Direct visibility of point sets
ACM SIGGRAPH 2007 papers
Stochastic simplification of aggregate detail
ACM SIGGRAPH 2007 papers
Progressive buffers: view-dependent geometry and texture LOD rendering
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Fast normal vector compression with bounded error
SGP '07 Proceedings of the fifth Eurographics symposium on Geometry processing
Meshless geometric subdivision
Graphical Models
A multiresolution object space point-based rendering approach for mobile devices
AFRIGRAPH '07 Proceedings of the 5th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Technical Section: A classification-based rendering method for point models
Computers and Graphics
Interviews3D: A Platform for Interactive Handling of Massive Data Sets
IEEE Computer Graphics and Applications
Visibility map for global illumination in point clouds
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Point rendering of non-manifold surfaces with features
Proceedings of the 5th international conference on Computer graphics and interactive techniques in Australia and Southeast Asia
Moving parabolic approximation of point clouds
Computer-Aided Design
Proceedings of the 2008 symposium on Interactive 3D graphics and games
Technical strategies for massive model visualization
Proceedings of the 2008 ACM symposium on Solid and physical modeling
Journal on Computing and Cultural Heritage (JOCCH)
Multiresolution point-set surfaces
GI '08 Proceedings of graphics interface 2008
Massive model visualization techniques: course notes
ACM SIGGRAPH 2008 classes
A-PARM: Adaptive Division of Sub-cells in the PARM for Efficient Volume Ray Casting
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part I: ICCS 2007
Implicit Surface Reconstruction from Scattered Point Data with Noise
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
3D Processing and Visualization of Scanned Forensic Data
IWCF '08 Proceedings of the 2nd international workshop on Computational Forensics
Covering Minkowski sum boundary using points with applications
Computer Aided Geometric Design
Technical Section: Space and time efficient isosurface extraction
Computers and Graphics
Immersive Visualization and Analysis of LiDAR Data
ISVC '08 Proceedings of the 4th International Symposium on Advances in Visual Computing
Efficient unfolding of virtual endoscopy using linear ray interpolation
Computer Methods and Programs in Biomedicine
Multiresolution splatting for indirect illumination
Proceedings of the 2009 symposium on Interactive 3D graphics and games
Real-Time Point-Based Rendering Using Visibility Map
IEICE - Transactions on Information and Systems
Design of the CGAL 3D Spherical Kernel and application to arrangements of circles on a sphere
Computational Geometry: Theory and Applications
Computing the arrangement of circles on a sphere, with applications in structural biology
Computational Geometry: Theory and Applications
Robust denoising of point-sampled surfaces
WSEAS Transactions on Computers
Fast visualization of complex 3D models using displacement mapping
Proceedings of Graphics Interface 2009
Interactive part selection for mesh and point models using hierarchical graph-cut partitioning
Proceedings of Graphics Interface 2009
Technical Section: CHuMI viewer: Compressive huge mesh interactive viewer
Computers and Graphics
Datastructures for Capturing Dynamic Scenes with a Time-of-Flight Camera
Dyn3D '09 Proceedings of the DAGM 2009 Workshop on Dynamic 3D Imaging
Micro-rendering for scalable, parallel final gathering
ACM SIGGRAPH Asia 2009 papers
A novel simplification algorithm based on MLS and Splats for point models
Proceedings of the 2009 Computer Graphics International Conference
A barcode shape descriptor for curve point cloud data
Computers and Graphics
Point cloud surfaces using geometric proximity graphs
Computers and Graphics
Point-based rendering techniques
Computers and Graphics
A survey of point-based techniques in computer graphics
Computers and Graphics
Surface processing methods for point sets using finite elements
Computers and Graphics
Multimedia integration into the blue-c API
Computers and Graphics
Robust and efficient stream delivery for application layer multicasting in heterogeneous networks
IEEE Transactions on Multimedia
Multiscale representation and compression of 3-D point data
IEEE Transactions on Multimedia
Distortion metric for robust 3D point cloud transmission
ICME'09 Proceedings of the 2009 IEEE international conference on Multimedia and Expo
Aspects in Information Modelling and Knowledge Bases Research
Proceedings of the 2010 conference on Information Modelling and Knowledge Bases XXI
Technical Section: Robust normal estimation for point clouds with sharp features
Computers and Graphics
Fan clouds: an alternative to meshes
Proceedings of the 11th international conference on Theoretical foundations of computer vision
Interactive hierarchical level of detail level selection algorithm for point based rendering
MIRAGE'07 Proceedings of the 3rd international conference on Computer vision/computer graphics collaboration techniques
Online training of hierarchical RBF
KES'07/WIRN'07 Proceedings of the 11th international conference, KES 2007 and XVII Italian workshop on neural networks conference on Knowledge-based intelligent information and engineering systems: Part I
A hierarchical RBF online learning algorithm for real-time 3-D scanner
IEEE Transactions on Neural Networks
An anti-aliasing technique for voxel-based massive model visualization strategies
ISVC'07 Proceedings of the 3rd international conference on Advances in visual computing - Volume Part I
Multi-resolution protein model
ICCSA'07 Proceedings of the 2007 international conference on Computational science and Its applications - Volume Part II
Out-of-core real-time visualization of massive 3D point clouds
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
ASM: An adaptive simplification method for 3D point-based models
Computer-Aided Design
Memory efficient ray tracing with hierarchical mesh quantization
Proceedings of Graphics Interface 2010
Visualization of LIDAR datasets using point-based rendering technique
Computers & Geosciences
Modeling progressive mesh streaming: Does data dependency matter?
ACM Transactions on Multimedia Computing, Communications, and Applications (TOMCCAP)
Defining, contouring, and visualizing scalar functions on point-sampled surfaces
Computer-Aided Design
Multiscale acquisition and presentation of very large artifacts: The case of portalada
Journal on Computing and Cultural Heritage (JOCCH)
Giga-scale multiresolution volume rendering on distributed display clusters
HCIV'09 Proceedings of the Second IFIP WG 13.7 conference on Human-computer interaction and visualization
Data structures for interactive high resolution level-set surface editing
Proceedings of Graphics Interface 2011
Image-Based Network Rendering of Large Meshes for Cloud Computing
International Journal of Computer Vision
Computing the volume of a union of balls: A certified algorithm
ACM Transactions on Mathematical Software (TOMS)
Creating Chinkin works in the virtual space
MIRAGE'11 Proceedings of the 5th international conference on Computer vision/computer graphics collaboration techniques
Automatic size and variance determination for better surface splatting quality on close-up view
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
PARM: data structure for efficient volume ray casting
ISCIS'06 Proceedings of the 21st international conference on Computer and Information Sciences
Visibility of point clouds and mapping of unknown environments
ACIVS'06 Proceedings of the 8th international conference on Advanced Concepts For Intelligent Vision Systems
Bilateral estimation of vertex normal for point-sampled models
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
A molecular modeling system based on dynamic gestures
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
HiPC'05 Proceedings of the 12th international conference on High Performance Computing
Efficient point rendering method using sequential level-of-detail
CIS'05 Proceedings of the 2005 international conference on Computational Intelligence and Security - Volume Part II
Practical boolean operations on point-sampled models
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
An accelerating rendering method of hybrid point and polygon for complex three-dimensional models
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Modeling and immersive display of cultural heritage
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
Hierarchical 3d data rendering system synchronizing with HTML
ICAT'06 Proceedings of the 16th international conference on Advances in Artificial Reality and Tele-Existence
A interactive molecular modeling system based on web service
FSKD'05 Proceedings of the Second international conference on Fuzzy Systems and Knowledge Discovery - Volume Part I
An efficient point rendering using octree and texture lookup
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Density-controlled sampling of parametric surfaces using adaptive space-filling curves
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Model creation by velocity controlled surface deformation
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Rendering of unorganized points with octagonal splats
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Progressive decomposition of point clouds without local planes
ICVGIP'06 Proceedings of the 5th Indian conference on Computer Vision, Graphics and Image Processing
Efficient out-of-core rendering of complex 3d scenes
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
SMI 2012: Full Encoding normal vectors using optimized spherical coordinates
Computers and Graphics
Visible neighborhood graph of point clouds
Graphical Models
The State of the Art in Interactive Global Illumination
Computer Graphics Forum
Interactive Ray Tracing of Large Models Using Voxel Hierarchies
Computer Graphics Forum
Single-trial EEG classification of artifacts in videos
ACM Transactions on Applied Perception (TAP)
State of the art in photon density estimation
ACM SIGGRAPH 2012 Courses
Quantized Point-Based Global Illumination
Computer Graphics Forum
Fast and Robust Normal Estimation for Point Clouds with Sharp Features
Computer Graphics Forum
Abstraction and depiction of sparsely scanned outdoor environments
Computational Aesthetics'05 Proceedings of the First Eurographics conference on Computational Aesthetics in Graphics, Visualization and Imaging
ManyLoDs: parallel many-view level-of-detail selection for real-time global illumination
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
Progressive expectation-maximization for hierarchical volumetric photon mapping
EGSR'11 Proceedings of the Twenty-second Eurographics conference on Rendering
PointWorks: abstraction and rendering of sparsely scanned outdoor environments
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
Real-time appearance preserving out-of-core rendering with shadows
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
An interactive out-of-core rendering framework for visualizing massively complex models
EGSR'04 Proceedings of the Fifteenth Eurographics conference on Rendering Techniques
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Interactive sampling and rendering for complex and procedural geometry
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Point-based impostors for real-time visualization
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Perceptually driven simplification for interactive rendering
EGWR'01 Proceedings of the 12th Eurographics conference on Rendering
Compressed random-access trees for spatially coherent data
EGSR'07 Proceedings of the 18th Eurographics conference on Rendering Techniques
EGSR'06 Proceedings of the 17th Eurographics conference on Rendering Techniques
Salient representation of volume data
EGVISSYM'01 Proceedings of the 3rd Joint Eurographics - IEEE TCVG conference on Visualization
Meshless isosurface generation from multiblock data
VISSYM'04 Proceedings of the Sixth Joint Eurographics - IEEE TCVG conference on Visualization
Rapid visualization of large point-based surfaces
VAST'05 Proceedings of the 6th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
A point-based approach for capture, display and illustration of very complex archeological artefacts
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Digital reconstruction of the Arrigo VII funerary complex
VAST'04 Proceedings of the 5th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Web-based visualization of virtual archaeological sites
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
A point-based system for local and remote exploration of dense 3D scanned models
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Interactive Domitilla catacomb exploration
VAST'09 Proceedings of the 10th International conference on Virtual Reality, Archaeology and Cultural Heritage
Real-time rendering of massive unstructured raw point clouds using screen-space operators
VAST'11 Proceedings of the 12th International conference on Virtual Reality, Archaeology and Cultural Heritage
GPU-accelerated volume splatting with elliptical RBFs
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Direct isosurface extraction from scattered volume data
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Knowledge-based out-of-core algorithms for data management in visualization
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Data reconstruction and visualization techniques for forensic pathology
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
EGVE'04 Proceedings of the Tenth Eurographics conference on Virtual Environments
Interactive parallel visualization of large particle datasets
EG PGV'04 Proceedings of the 5th Eurographics conference on Parallel Graphics and Visualization
Interactive iso-surface ray tracing of massive volumetric data sets
EG PGV'07 Proceedings of the 7th Eurographics conference on Parallel Graphics and Visualization
Multi-resolution sound rendering
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Interactive silhouette rendering for point-based models
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Boolean operations on surfel-bounded solids using programmable graphics hardware
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Point-based surface rendering with motion blur
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Interactive 3D painting on point-sampled objects
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Interactive point-based modeling from dense color and sparse depth
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Uncertainty and variability in point cloud surface data
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Progressive compression of point-sampled models
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Compression of point-based 3D models by shape-adaptive wavelet coding of multi-height fields
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Points reloaded: point-based rendering revisited
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Proximity graphs for defining surfaces over point clouds
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
On normals and projection operators for surfaces defined by point sets
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Bounds on the k-neighborhood for locally uniformly sampled surfaces
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
A barcode shape descriptor for curve point cloud data
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Finite elements on point based surfaces
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Interactive ray tracing of point-based models
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
High-quality surface splatting on today's GPUs
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Robust filtering of noisy scattered point data
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
DUODECIM: a structure for point scan compression and rendering
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Point sampling with uniformly distributed lines
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Interactive out-of-core texturing with point-sampled textures
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Approximating geodesics on point set surfaces
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Perceptually guided rendering of textured point-based models
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Octree-based point-cloud compression
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Instant points: fast rendering of unprocessed point clouds
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Combining point clouds and volume objects in volume scene graphs
VG'05 Proceedings of the Fourth Eurographics / IEEE VGTC conference on Volume Graphics
Simultaneous GPU-assisted raycasting of unstructured point sets and volumetric grid data
VG'07 Proceedings of the Sixth Eurographics / Ieee VGTC conference on Volume Graphics
A time series 3D hierarchy for real-time dynamic point cloud interaction
SIGGRAPH Asia 2012 Technical Briefs
Coherent culling and shading for large molecular dynamics visualization
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
Accelerating volume raycasting using proxy spheres
EuroVis'09 Proceedings of the 11th Eurographics / IEEE - VGTC conference on Visualization
Approximate depth of field effects using few samples per pixel
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Extraction of ridge and valley lines from unorganized points
Multimedia Tools and Applications
Terrestrial lidar and hyperspectral data fusion products for geological outcrop analysis
Computers & Geosciences
Screened poisson surface reconstruction
ACM Transactions on Graphics (TOG)
Sphere-Meshes: shape approximation using spherical quadric error metrics
ACM Transactions on Graphics (TOG)
SMI 2013: Point cloud normal estimation via low-rank subspace clustering
Computers and Graphics
Process virtualization of large-scale lidar data in a cloud computing environment
Computers & Geosciences
Fast adaptive blue noise on polygonal surfaces
Graphical Models
Dynamic Scheduling and Real-Time Rendering for Large-Scale 3D Scenes
Journal of Signal Processing Systems
ASEHM: a new transmission control mechanism for remote rendering system
Multimedia Tools and Applications
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Advances in 3D scanning technologies have enabled the practical creation of meshes with hundreds of millions of polygons. Traditional algorithms for display, simplification, and progressive transmission of meshes are impractical for data sets of this size. We describe a system for representing and progressively displaying these meshes that combines a multiresolution hierarchy based on bounding spheres with a rendering system based on points. A single data structure is used for view frustum culling, backface culling, level-of-detail selection, and rendering. The representation is compact and can be computed quickly, making it suitable for large data sets. Our implementation, written for use in a large-scale 3D digitization project, launches quickly, maintains a user-settable interactive frame rate regardless of object complexity or camera position, yields reasonable image quality during motion, and refines progressively when idle to a high final image quality. We have demonstrated the system on scanned models containing hundreds of millions of samples.