Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Dynamic Modeling of Butterfly Subdivision Surfaces
IEEE Transactions on Visualization and Computer Graphics
Painting Folds Using Expansion Textures
PG '02 Proceedings of the 10th Pacific Conference on Computer Graphics and Applications
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
A Painting Interface for Interactive Surface Deformations
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
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We present a scheme for the semiautomatic creation of 3D models through velocity-controlled surface deformations. Our surface representation consists of oriented points with volatile inter-neighboring point linkage. The surface is resampled in order to maintain an even distribution of points. Points created during resampling inherit their characteristics from their progenitors. Our surface representation and resampling behavior support detailed irregular surfaces with smooth transitions such as those of organic entities. Surface velocities are set by the combination of two types of operators, selection and velocity assignment, with operator application managed by a finite state machine. We demonstrate our scheme with the creation of some branched, fruit-like and mushroom-like models.