A taxonomy for conjugate gradient methods
SIAM Journal on Numerical Analysis
Surface modeling with oriented particle systems
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Free-form shape design using triangulated surfaces
SIGGRAPH '94 Proceedings of the 21st annual conference on Computer graphics and interactive techniques
3D painting on scanned surfaces
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
A volumetric method for building complex models from range images
SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Parametrization and smooth approximation of surface triangulations
Computer Aided Geometric Design
Non-distorted texture mapping for sheared triangulated meshes
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Surfels: surface elements as rendering primitives
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Meshless parameterization and surface reconstruction
Computer Aided Geometric Design
Kizamu: a system for sculpting digital characters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Spectral processing of point-sampled geometry
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Constrained texture mapping for polygonal meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Image-based modeling and photo editing
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Proceedings of the conference on Visualization '01
Point-based modelling and rendering using radial basis functions
Proceedings of the 1st international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Estimating surface normals in noisy point cloud data
Proceedings of the nineteenth annual symposium on Computational geometry
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
Interactive boolean operations on surfel-bounded solids
ACM SIGGRAPH 2003 Papers
Non-iterative, feature-preserving mesh smoothing
ACM SIGGRAPH 2003 Papers
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Mesh forging: editing of 3D-meshes using implicitly defined occluders
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Approximating and intersecting surfaces from points
Proceedings of the 2003 Eurographics/ACM SIGGRAPH symposium on Geometry processing
Progressive point set surfaces
ACM Transactions on Graphics (TOG)
A Painting Interface for Interactive Surface Deformations
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Dynamic Sculpting and Deformation of Point Set Surfaces
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
High-Quality Point-Based Rendering on Modern GPUs
PG '03 Proceedings of the 11th Pacific Conference on Computer Graphics and Applications
Proscenium: a framework for spatio-temporal video editing
MULTIMEDIA '03 Proceedings of the eleventh ACM international conference on Multimedia
Point-Based Probabilistic Surfaces to Show Surface Uncertainty
IEEE Transactions on Visualization and Computer Graphics
Confetti: Object-Space Point Blending and Splatting
IEEE Transactions on Visualization and Computer Graphics
ACM SIGGRAPH 2004 Papers
Scalar-Function-Driven Editing on Point Set Surfaces
IEEE Computer Graphics and Applications
Normal Improvement for Point Rendering
IEEE Computer Graphics and Applications
Touch-Based Haptics for Interactive Editing on Point Set Surfaces
IEEE Computer Graphics and Applications
Rendering Deformable Surface Reflectance Fields
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
A painting interface for interactive surface deformations
Graphical Models - Special issue on pacific graphics 2003
PixelView: a view-independent graphics rendering architecture
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Anisotropic point set surfaces
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Meshless Thin-Shell Simulation Based on Global Conformal Parameterization
IEEE Transactions on Visualization and Computer Graphics
Point-based multiscale surface representation
ACM Transactions on Graphics (TOG)
Interactive decal compositing with discrete exponential maps
ACM SIGGRAPH 2006 Papers
ACM SIGGRAPH 2006 Papers
Detail sculpting using cubical marching squares
Proceedings of the 2005 international conference on Augmented tele-existence
Proceedings of the 4th international conference on Computer graphics and interactive techniques in Australasia and Southeast Asia
Interactive out-of-core texturing
ACM SIGGRAPH 2006 Sketches
Deferred blending: Image composition for single-pass point rendering
Computers and Graphics
Rapid prototyping 3D objects from scanned measurement data
Image and Vision Computing
Point-based stream surfaces and path surfaces
GI '07 Proceedings of Graphics Interface 2007
Parameterization-free projection for geometry reconstruction
ACM SIGGRAPH 2007 papers
Direct visibility of point sets
ACM SIGGRAPH 2007 papers
An adaptive MLS surface for reconstruction with guarantees
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Non-conforming surface representations
SGP '05 Proceedings of the third Eurographics symposium on Geometry processing
Meshless geometric subdivision
Graphical Models
An accurate sampling-based method for approximating geometry
Computer-Aided Design
Moving parabolic approximation of point clouds
Computer-Aided Design
Point-cloud simplification with bounded geometric deviations
International Journal of Computer Applications in Technology
Deforming point-based models using an electronic glove
Proceedings of the 2008 C3S2E conference
Differentials-based segmentation and parameterization for point-sampled surfaces
Journal of Computer Science and Technology
Morphological mesh filtering and α-objects
Pattern Recognition Letters
Real-time KD-tree construction on graphics hardware
ACM SIGGRAPH Asia 2008 papers
A hardware processing unit for point sets
Proceedings of the 23rd ACM SIGGRAPH/EUROGRAPHICS symposium on Graphics hardware
Point-Sampled Surface Simulation Based on Mass-Spring System
ICCS '07 Proceedings of the 7th international conference on Computational Science, Part II
Direct boolean intersection between acquired and designed geometry
Computer-Aided Design
Interpolatory point set surfaces—convexity and Hermite data
ACM Transactions on Graphics (TOG)
Curvature-aware adaptive re-sampling for point-sampled geometry
Computer-Aided Design
Interactive part selection for mesh and point models using hierarchical graph-cut partitioning
Proceedings of Graphics Interface 2009
Interactive Texture Design Using IEC Framework
Proceedings of the 2007 EvoWorkshops 2007 on EvoCoMnet, EvoFIN, EvoIASP,EvoINTERACTION, EvoMUSART, EvoSTOC and EvoTransLog: Applications of Evolutionary Computing
A barcode shape descriptor for curve point cloud data
Computers and Graphics
A survey of point-based techniques in computer graphics
Computers and Graphics
Surface processing methods for point sets using finite elements
Computers and Graphics
Multimedia integration into the blue-c API
Computers and Graphics
Build your own 3D scanner: optical triangulation for beginners
ACM SIGGRAPH ASIA 2009 Courses
Build your own 3D scanner: 3D photography for beginners
ACM SIGGRAPH 2009 Courses
Interactive on-surface signal deformation
ACM SIGGRAPH 2010 papers
Out-of-core real-time visualization of massive 3D point clouds
Proceedings of the 7th International Conference on Computer Graphics, Virtual Reality, Visualisation and Interaction in Africa
A local-frame based method for vector field construction on raw point cloud
ISVC'10 Proceedings of the 6th international conference on Advances in visual computing - Volume Part I
Cultural Heritage: Out-of-core selection and editing of huge point clouds
Computers and Graphics
Fast low-memory seamless photo blending on massive point clouds using a streaming framework
Journal on Computing and Cultural Heritage (JOCCH)
Bilateral estimation of vertex normal for point-sampled models
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and its Applications - Volume Part I
Detail-Preserving local editing for point-sampled geometry
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Practical boolean operations on point-sampled models
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
Efficient computation of elliptic gabriel graph
ICCSA'06 Proceedings of the 6th international conference on Computational Science and Its Applications - Volume Part I
Curvature estimation of point-sampled surfaces and its applications
ICCSA'05 Proceedings of the 2005 international conference on Computational Science and Its Applications - Volume Part III
Density-controlled sampling of parametric surfaces using adaptive space-filling curves
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
An efficient implementation of RBF-based progressive point-sampled geometry
GMP'06 Proceedings of the 4th international conference on Geometric Modeling and Processing
Model creation by velocity controlled surface deformation
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Rendering of unorganized points with octagonal splats
ICCS'06 Proceedings of the 6th international conference on Computational Science - Volume Part II
Isometry-invariant matching of point set surfaces
EG 3DOR'08 Proceedings of the 1st Eurographics conference on 3D Object Retrieval
Hardware-accelerated extraction and rendering of point set surfaces
EUROVIS'06 Proceedings of the Eighth Joint Eurographics / IEEE VGTC conference on Visualization
Relief: a modeling by drawing tool
SBM'04 Proceedings of the First Eurographics conference on Sketch-Based Interfaces and Modeling
Boolean operations on surfel-bounded solids using programmable graphics hardware
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Interactive 3D painting on point-sampled objects
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Uncertainty and variability in point cloud surface data
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Post-processing of scanned 3D surface data
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Progressive compression of point-sampled models
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Compression of point-based 3D models by shape-adaptive wavelet coding of multi-height fields
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
The domain of a point set surface
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
On normals and projection operators for surfaces defined by point sets
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Meshing point clouds using spherical parameterization
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
A barcode shape descriptor for curve point cloud data
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Finite elements on point based surfaces
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Voronoi rasterization of sparse point sets
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
A sampling theorem for MLS surfaces
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Computing variation modes for point set surfaces
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Surface reconstruction with enriched reproducing kernel particle approximation
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
A practical structured light acquisition system for point-based geometry and texture
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Conversion of point-sampled models to textured meshes
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
A unified lagrangian approach to solid-fluid animation
SPBG'05 Proceedings of the Second Eurographics / IEEE VGTC conference on Point-Based Graphics
Single-pass point rendering and transparent shading
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Interactive out-of-core texturing with point-sampled textures
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Approximating geodesics on point set surfaces
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Octree-based point-cloud compression
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
A survey of methods for moving least squares surfaces
SPBG'08 Proceedings of the Fifth Eurographics / IEEE VGTC conference on Point-Based Graphics
Technical Section: Surface-based flow visualization
Computers and Graphics
Texture brush: an interactive surface texturing interface
Proceedings of the ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games
Extraction of ridge and valley lines from unorganized points
Multimedia Tools and Applications
Point-based rendering optimization with textured meshes for fast LiDAR visualization
Computers & Geosciences
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We present a system for interactive shape and appearance editing of 3D point-sampled geometry. By generalizing conventional 2D pixel editors, our system supports a great variety of different interaction techniques to alter shape and appearance of 3D point models, including cleaning, texturing, sculpting, carving, filtering, and resampling. One key ingredient of our framework is a novel concept for interactive point cloud parameterization allowing for distortion minimal and aliasing-free texture mapping. A second one is a dynamic, adaptive resampling method which builds upon a continuous reconstruction of the model surface and its attributes. These techniques allow us to transfer the full functionality of 2D image editing operations to the irregular 3D point setting. Our system reads, processes, and writes point-sampled models without intermediate tesselation. It is intended to complement existing low cost 3D scanners and point rendering pipelines for efficient 3D content creation.