SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Shape modeling with point-sampled geometry
ACM SIGGRAPH 2003 Papers
Scalar-Function-Driven Editing on Point Set Surfaces
IEEE Computer Graphics and Applications
Point based animation of elastic, plastic and melting objects
SCA '04 Proceedings of the 2004 ACM SIGGRAPH/Eurographics symposium on Computer animation
Robust morphing of point-sampled geometry: Research Articles
Computer Animation and Virtual Worlds - Special Issue: The Very Best Papers from CASA 2004
Robust moving least-squares fitting with sharp features
ACM SIGGRAPH 2005 Papers
Physically based morphing of point-sampled surfaces: Animating Geometrical Models
Computer Animation and Virtual Worlds - CASA 2005
Real-time meshless deformation: Collision Detection and Deformable Objects
Computer Animation and Virtual Worlds - CASA 2005
A dynamic balanced flow for filtering point-sampled geometry
The Visual Computer: International Journal of Computer Graphics
Meshless Thin-Shell Simulation Based on Global Conformal Parameterization
IEEE Transactions on Visualization and Computer Graphics
Arc-length preserving curve deformation based on subdivision
Journal of Computational and Applied Mathematics - Special issue: The international symposium on computing and information (ISCI2004)
A survey of point-based techniques in computer graphics
Computers and Graphics
Detail-Preserving local editing for point-sampled geometry
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Finite elements on point based surfaces
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
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In this paper, a physically based simulation model for point-sampled surface is proposed based on mass-spring system. First, a Delaunay based simplification algorithm is applied to the original point-sampled surface to produce the simplified point-sampled surface. Then the mass-spring system for the simplified point-sampled surface is constructed by using tangent planes to address the lack of connectivity information. Finally, the deformed point-sampled surface is obtained by transferring the deformation of the simplified point-sampled surface. Experiments on both open and closed point-sampled surfaces illustrate the validity of the proposed method.