SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
ACM Transactions on Information Systems (TOIS)
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
QSplat: a multiresolution point rendering system for large meshes
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Geometric compression for interactive transmission
Proceedings of the conference on Visualization '00
Spectral processing of point-sampled geometry
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Pointshop 3D: an interactive system for point-based surface editing
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient high quality rendering of point sampled geometry
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Efficient simplification of point-sampled surfaces
Proceedings of the conference on Visualization '02
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
Computing and Rendering Point Set Surfaces
IEEE Transactions on Visualization and Computer Graphics
Progressive point set surfaces
ACM Transactions on Graphics (TOG)
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
ACM SIGGRAPH 2005 Papers
Compression of dense and regular point clouds
AFRIGRAPH '06 Proceedings of the 4th international conference on Computer graphics, virtual reality, visualisation and interaction in Africa
Predictive point-cloud compression
SIGGRAPH '05 ACM SIGGRAPH 2005 Sketches
Progressive compression of point-sampled models
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
Compression of point-based 3D models by shape-adaptive wavelet coding of multi-height fields
SPBG'04 Proceedings of the First Eurographics conference on Point-Based Graphics
3D data codec and transmission over the internet
Proceedings of the twelfth international conference on 3D web technology
Data Structures for Efficient Dynamic Processing in 3-D
International Journal of Robotics Research
Robust and efficient stream delivery for application layer multicasting in heterogeneous networks
IEEE Transactions on Multimedia
Multiscale representation and compression of 3-D point data
IEEE Transactions on Multimedia
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Dynamic compression of curve-based point cloud
PSIVT'11 Proceedings of the 5th Pacific Rim conference on Advances in Image and Video Technology - Volume Part II
CarSpeak: a content-centric network for autonomous driving
Proceedings of the ACM SIGCOMM 2012 conference on Applications, technologies, architectures, and protocols for computer communication
A cloud-assisted design for autonomous driving
Proceedings of the first edition of the MCC workshop on Mobile cloud computing
CarSpeak: a content-centric network for autonomous driving
ACM SIGCOMM Computer Communication Review - Special october issue SIGCOMM '12
Online point-cloud transmission for tele-immersion
Proceedings of the 11th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and its Applications in Industry
High resolution sparse voxel DAGs
ACM Transactions on Graphics (TOG) - SIGGRAPH 2013 Conference Proceedings
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In this paper we present a progressive compression method for point sampled models that is specifically apt at dealing with densely sampled surface geometry. The compression is lossless and therefore is also suitable for storing the unfiltered, raw scan data. Our method is based on an octree decomposition of space. The point-cloud is encoded in terms of occupied octree-cells. To compress the octree we employ novel prediction techniques that were specifically designed for point sampled geometry and are based on local surface approximations to achieve high compression rates that outperform previous progressive coders for point-sampled geometry. Moreover we demonstrate that additional point attributes, such as color, which are of great importance for point-sampled geometry, can be well integrated and efficiently encoded in this framework.