SIGGRAPH '96 Proceedings of the 23rd annual conference on Computer graphics and interactive techniques
Progressive simplicial complexes
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
Geometric compression through topological surgery
ACM Transactions on Graphics (TOG)
Progressive forest split compression
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Real time compression of triangle mesh connectivity
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Progressive compression of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive compressive and transmission of arbitrary triangular meshes
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Progressive geometry compression
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Spectral compression of mesh geometry
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Geometric compression for interactive transmission
Proceedings of the conference on Visualization '00
Progressive compression for lossless transmission of triangle meshes
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Progressive lossless compression of arbitrary simplicial complexes
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Efficient high quality rendering of point sampled geometry
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
Edgebreaker: Connectivity Compression for Triangle Meshes
IEEE Transactions on Visualization and Computer Graphics
IEEE Transactions on Visualization and Computer Graphics
Piecewise regular meshes: construction and compression
Graphical Models - Special issue: Processing on large polygonal meshes
VMV '01 Proceedings of the Vision Modeling and Visualization Conference 2001
VRAIS '97 Proceedings of the 1997 Virtual Reality Annual International Symposium (VRAIS '97)
Progressive compression of 3D graphic models
ICMCS '97 Proceedings of the 1997 International Conference on Multimedia Computing and Systems
SwingWrapper: Retiling triangle meshes for better edgebreaker compression
ACM Transactions on Graphics (TOG)
Delphi: geometry-based connectivity prediction in triangle mesh compression
The Visual Computer: International Journal of Computer Graphics
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Progressive out-of-core compression based on multi-level adaptive octree
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
Proceedings of the 2nd ACM international workshop on Wireless multimedia networking and performance modeling
A novel and efficient progressive lossless mesh coder
ACM SIGGRAPH 2006 Sketches
3D data codec and transmission over the internet
Proceedings of the twelfth international conference on 3D web technology
Mesh connectivity compression using convection reconstruction
Proceedings of the 2007 ACM symposium on Solid and physical modeling
Progressive Compression of Geometry Information with Smooth Intermediate Meshes
IbPRIA '07 Proceedings of the 3rd Iberian conference on Pattern Recognition and Image Analysis, Part II
VR-GIS: an integrated platform of VR navigation and GIS analysis for city/region simulation
VRCAI '08 Proceedings of The 7th ACM SIGGRAPH International Conference on Virtual-Reality Continuum and Its Applications in Industry
Technical Section: CHuMI viewer: Compressive huge mesh interactive viewer
Computers and Graphics
Progressive lossless mesh compression via incremental parametric refinement
SGP '09 Proceedings of the Symposium on Geometry Processing
Technologies for 3D mesh compression: A survey
Journal of Visual Communication and Image Representation
Edutainment'07 Proceedings of the 2nd international conference on Technologies for e-learning and digital entertainment
Out-of-order execution for avoiding head-of-line blocking in remote 3D graphics
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
Remote scientific visualization of progressive 3D meshes with X3D
Proceedings of the 15th International Conference on Web 3D Technology
Probability model-adaptive coding of point clouds with octree decomposition
SIGGRAPH Asia 2011 Posters
Lightweight Web3D modeling by finding and reusing repeated components
Proceedings of the 10th International Conference on Virtual Reality Continuum and Its Applications in Industry
Dynamic compression of curve-based point cloud
PSIVT'11 Proceedings of the 5th Pacific Rim conference on Advances in Image and Video Technology - Volume Part II
SMI 2012: Full Progressive compression of manifold polygon meshes
Computers and Graphics
Octree-based progressive geometry coding of point clouds
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Octree-based point-cloud compression
SPBG'06 Proceedings of the 3rd Eurographics / IEEE VGTC conference on Point-Based Graphics
Objective and subjective evaluation of static 3D mesh compression
Image Communication
Streaming compressed 3D data on the web using JavaScript and WebGL
Proceedings of the 18th International Conference on 3D Web Technology
Triangle mesh compression along the Hamiltonian cycle
The Visual Computer: International Journal of Computer Graphics
SMI 2013: POMAR: Compression of progressive oriented meshes accessible randomly
Computers and Graphics
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A new progressive lossless 3D triangular mesh encoder is proposed in this work, which can encode any 3D triangular mesh with an arbitrary topological structure. Given a mesh, the quantized 3D vertices are first partitioned into an octree (OT) structure, which is then traversed from the root and gradually to the leaves. During the traversal, each 3D cell in the tree front is subdivided into eight childcells. For each cell subdivision, both local geometry and connectivity changes are encoded, where the connectivity coding is guided by the geometry coding. Furthermore, prioritized cell subdivision is performed in the tree front to provide better rate-distortion (RD) performance. Experiments show that the proposed mesh coder outperforms the kd-tree algorithm in both geometry and connectivity coding efficiency. For the geometry coding part, the range of improvement is typically around 10%~20%, but may go up to 50%~60% for meshes with highly regular geometry data and/or tight clustering of vertices.