SIGGRAPH '95 Proceedings of the 22nd annual conference on Computer graphics and interactive techniques
The design of a parallel graphics interface
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
VisAD: connecting people to computations and people to people
ACM SIGGRAPH Computer Graphics
Pomegranate: a fully scalable graphics architecture
Proceedings of the 27th annual conference on Computer graphics and interactive techniques
Distributed rendering for scalable displays
Proceedings of the 2000 ACM/IEEE conference on Supercomputing
Real-time voice communication over the internet using packet path diversity
MULTIMEDIA '01 Proceedings of the ninth ACM international conference on Multimedia
UNIX Network Programming, Vol. 1
UNIX Network Programming, Vol. 1
Real-Time 3D Fluid Simulation on GPU with Complex Obstacles
PG '04 Proceedings of the Computer Graphics and Applications, 12th Pacific Conference
Visualization in Grid Computing Environments
VIS '04 Proceedings of the conference on Visualization '04
Hardware-compatible vertex compression using quantization and simplification
Proceedings of the ACM SIGGRAPH/EUROGRAPHICS conference on Graphics hardware
Geometry-guided progressive lossless 3D mesh coding with octree (OT) decomposition
ACM SIGGRAPH 2005 Papers
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Remote 3D graphics can become both process and network intensive. The Head-of-Line Blocking (HOLB) problem exists for an ordered stream protocol such as TCP. It withholds any available data from the application until the proper ordered segment arrives. The HOLB problem will cause the processor to have unnecessary idle time and non-uniform load patterns. In this paper we evaluate how the performance of an immediate mode remote 3D graphics system is affected by the HOLB and how the out-of-order execution can improve the performance.