A parallel processor architecture for graphics arithmetic operations
SIGGRAPH '87 Proceedings of the 14th annual conference on Computer graphics and interactive techniques
X Protocol reference manual (3rd ed.)
X Protocol reference manual (3rd ed.)
Surround-screen projection-based virtual reality: the design and implementation of the CAVE
SIGGRAPH '93 Proceedings of the 20th annual conference on Computer graphics and interactive techniques
A Sorting Classification of Parallel Rendering
IEEE Computer Graphics and Applications
OpenGL reference manual: the official reference document for OpenGL, release 1
OpenGL reference manual: the official reference document for OpenGL, release 1
The sort-first rendering architecture for high-performance graphics
I3D '95 Proceedings of the 1995 symposium on Interactive 3D graphics
OpenGL programming for the X Window System
OpenGL programming for the X Window System
The ImmersaDesk and Infinity Wall projection-based virtual reality displays
ACM SIGGRAPH Computer Graphics
The design of a parallel graphics interface
Proceedings of the 25th annual conference on Computer graphics and interactive techniques
Load balancing for multi-projector rendering systems
HWWS '99 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
A distributed graphics system for large tiled displays
VIS '99 Proceedings of the conference on Visualization '99: celebrating ten years
Tracking graphics state for networked rendering
HWWS '00 Proceedings of the ACM SIGGRAPH/EUROGRAPHICS workshop on Graphics hardware
High-Resolution Multiprojector Display Walls
IEEE Computer Graphics and Applications
WireGL: a scalable graphics system for clusters
Proceedings of the 28th annual conference on Computer graphics and interactive techniques
Scalable isosurface visualization of massive datasets on COTS clusters
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Sort-last parallel rendering for viewing extremely large data sets on tile displays
PVG '01 Proceedings of the IEEE 2001 symposium on parallel and large-data visualization and graphics
Chromium: a stream-processing framework for interactive rendering on clusters
Proceedings of the 29th annual conference on Computer graphics and interactive techniques
Design and implementation of a large-scale hybrid distributed graphics system
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Out-of-core sort-first parallel rendering for cluster-based tiled displays
EGPGV '02 Proceedings of the Fourth Eurographics Workshop on Parallel Graphics and Visualization
Parallel graphics and interactivity with the scaleable graphics engine
Proceedings of the 2001 ACM/IEEE conference on Supercomputing
LAM: luminance attenuation map for photometric uniformity in projection based displays
VRST '02 Proceedings of the ACM symposium on Virtual reality software and technology
PixelFlex: a reconfigurable multi-projector display system
Proceedings of the conference on Visualization '01
Commodity graphics accelerators for scientific visualization
Proceedings of the conference on Visualization '01
Immersive VR for Scientific Visualization: A Progress Report
IEEE Computer Graphics and Applications
Large-Scale Data Visualization Using Parallel Data Streaming
IEEE Computer Graphics and Applications
Scalable Rendering on PC Clusters
IEEE Computer Graphics and Applications
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Out-of-core sort-first parallel rendering for cluster-based tiled displays
Parallel Computing - Parallel graphics and visualisation
Portability, Extensibility and Robustness in iROS
PERCOM '03 Proceedings of the First IEEE International Conference on Pervasive Computing and Communications
Color Nonuniformity in Projection-Based Displays: Analysis and Solutions
IEEE Transactions on Visualization and Computer Graphics
Perceptual photometric seamlessness in projection-based tiled displays
ACM Transactions on Graphics (TOG)
Parallel occlusion culling on GPUs cluster
Proceedings of the 2006 ACM international conference on Virtual reality continuum and its applications
High-performance dynamic graphics streaming for scalable adaptive graphics environment
Proceedings of the 2006 ACM/IEEE conference on Supercomputing
Scalable isosurface visualization of massive datasets on commodity off-the-shelf clusters
Journal of Parallel and Distributed Computing
Multi-application inter-tile synchronization on ultra-high-resolution display walls
MMSys '10 Proceedings of the first annual ACM SIGMM conference on Multimedia systems
Out-of-order execution for avoiding head-of-line blocking in remote 3D graphics
PSIVT'07 Proceedings of the 2nd Pacific Rim conference on Advances in image and video technology
Remote visualization of large scale data for ultra-high resolution display environments
Proceedings of the 2009 Workshop on Ultrascale Visualization
D3DPR: a direct3D-based large-scale display parallel rendering system architecture for clusters
ACSAC'05 Proceedings of the 10th Asia-Pacific conference on Advances in Computer Systems Architecture
Optimized visualization for tiled displays
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Parallel particle rendering: a performance comparison between Chromium and Aura
EG PGV'06 Proceedings of the 6th Eurographics conference on Parallel Graphics and Visualization
Hi-index | 0.00 |
We describe a novel distributed graphics system that allows an application to render to a large tiled display. Our system, called WireGL, uses a cluster of off-the-shelf PCs connected with a high-speed network. WireGL allows an unmodified existing application to achieve scalable output resolution on such a display. This paper presents an efficient sorting algorithm which minimizes the network traffic for a scalable display. We will demonstrate that for most applications, our system provides scalableoutput resolution with minimal performance impact.